End of day 2 for me.
Real life is proving to be a big drain on my productivity. As is Scala, there are so many symbolic operators that it's tough to remember them all - who even knows what the correct way to append to a seq/list/vector/whatever is?!
The Scala IDE (based on Eclipse) hasn't been too impressive so far either, it complains about phantom compiler errors that don't exist, refactoring operations easily confuse it such that I have to restart and "auto-complete" is oftentimes not automatic, nor complete. I use Eclipse for Java at work and that works like a dream.
In any case I have so far got the splashscreen showing for 3 seconds at startup, and level-loading and map rendering going on:
[attachment=28572:day2.png]
.... Ok, so it doesn't look like much right now, but there's more going on there than meets the eye.
I'm toying with naming my game "The Road to Awe" as a nod to Clint Mansell's 'Death is the road to awe' musical score (for the film 'The Fountain').
The basic premise of my game is that each time you die the world changes in some way, thereby allowing you to progress through the game a little further each time. I haven't got all the specifics pinned down yet and, actually, if my current pace doesn't increase then I might not totally realise my current vision of the game, but we shall see!
Screenshots from other contestants are looking mighty impressive. Keep up the good work guys!