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Week of Awesome III - The competition Thread

Started by August 10, 2015 04:00 AM
282 comments, last by Orymus3 9 years, 2 months ago

Heres my Journal i guess sorry if i already posted this. Day 1: http://www.gamedev.net/blog/2107/entry-2261349-day-1-of-game-jam-yesterday/


Anyways I'm interested in the development of your project.

Thanks :)

I'm going the simple route, similar to the game others described as well. Your bunny has a few lives to sacrifice to get all carrots. Dead bunnies (in different states) may be used to overcome obstacles for later lives.

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

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Here's part 2 of my week of awesome experience: http://www.gamedev.net/blog/2100/entry-2261355-week-of-awesome-iii-part-2-progress/

I don't have a build yet unfortunately, making all the objects and textures took a little more time than I expected.

EDIT: then -> than

1st and 2nd day journal entry.

I cover why I won't be able to deliver much this year (sorry!) but what I've decided to do to deliver SOMETHING.

Most important part, the video footage!

Day 2

Journal Entry: http://gamedevis.cool/en/the-week-of-awesome-iii/the-week-of-awesome-iii-death-is-useful-day-2/

The objective for day 2 was to build the game world:

While programming today ideas were flowing in my mind and I got very excited but I tried to come back to reality by realizing that is not enough time to implement all my crazy ideas.

Day 3 will be a very important day because I will start to implement some enemy placement, logic and projectile collision detection, is a decisive day because I will find out if I'm able to implement my gameplay idea.

I've had a rather productive day :)

It looks like everyone else is going good as-well.

Day 2 Journal entry

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

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What if I add subtext? Please don't say no, I've worked too much on this.


I'm sorry, i'm going to have to say no. the splashscreen was talked about a number of times in the administration thread in what is and isn't ok to do. and full overhauls is simply not ok. you should have asked before you began what is and isn't allowed if you weren't sure. secondly, i'm not sure why you are spending so much time on it, it has zero impact on your actual game other than being a required asset. I'm sorry that i have to say no, but i can't say one thing, and then do another.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Here's a link to my journal. Looks like everyone's making good progress.

Follow my journal entries at http://darkdroid.com/

Death has now something to do:

I am quite happy with the progress so far!

@AngeReveur that looks really cool!

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

I've had kind of a good second day. I'm happy with my coding progress, but my graphics are looking atrocious. I hope I can get some game play hardened up then give the graphics a real go in the next few days.

I've put my second day journal entry up here: http://www.gamedev.net/blog/2098/entry-2261360-woa-iii-day-2/

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