My end of day one work is up. I'm tired.
http://aletheiagamestudio.com/week-of-awesome-3-end-of-day-one/
Here is a sample video of the main protagonist's walking and running cycle.
Week of Awesome III - The competition Thread
Short text about our first day:
http://www.gamedev.net/blog/2099/entry-2261345-day-1/
No images yet ;) it's a secret!
Week of Awesome III
Our first day has come to a close and let me tell you what a stressful day this has been. You can find out more about our day and many of the things we have done today at our blog:
http://www.etekworld.com/teamyag/category/yag-is-desinging-a-game/
Also here is a quick video of a test we did of the game in action with the AI and spawn system. Enjoy and see you all tomorrow!
Started a journal and got a first post up detailing the current plans for the game's design.
[twitter]Casey_Hardman[/twitter]
Here's my second journal entry:
http://www.gamedev.net/blog/2101/entry-2261348-i-blinked-and-everything-changed/
Still no juicy screenshots. But hopefully I can sort that out later and maybe even do a video.
I didn't take any time off work for this so hopefully I'm not too brain mashed! :)
[spoiler]
![fj7isE2.png](http://i.imgur.com/fj7isE2.png)
It's exactly what it looks like. The level is a bit boring now but should be much more interesting once I've added rocks, gravestones, trees, etc. I also got PyInstaller to work with it, so hopefully I will have a playable build at the end of the day.
I have abandoned my initial idea for the game, but I want to keep my protagonist, he turned out too cool do drop. Read about my new idea here: http://darkdroidcom.blogspot.no/2015/08/day-2-new-idea.html
EDIT: And an updated video of my protagonist:
Gamedev journal: http://darkdroid.com
Homepage: http://www.kodingnights.com
Follow me on Twitter: https://twitter.com/kodingnights
Interesting theme. Hopefully Ill be able to get something good out because school starts tomorrow for me. Here is a link to a journal I'm keeping for the game jam. http://www.gamedev.net/blog/2107-marioluigimans-journal/
Added a new way to murder the poor bunny and put up a new journal entry: http://www.gamedev.net/blog/1966/entry-2261350-week-of-awesome-iii-part-2/
For controlling: The bunny can run freely and do a little jump. It's usually with the aid of his former lives he will be able to gather all carrots. @Roger Ebert: There's no deeper meaning to this.
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>