Day 6,
Some problems and some ideas left behind, but day 6 was great:
http://www.gamedev.net/blog/2113/entry-2261439-the-development/
Enjoy the teaser!!
Day 6,
Some problems and some ideas left behind, but day 6 was great:
http://www.gamedev.net/blog/2113/entry-2261439-the-development/
Enjoy the teaser!!
Need some help with the testing, anybody want to check out the game so far download here:
https://dl.dropboxusercontent.com/u/41065/riuthamus_WOA_v1.rar
runs fine for me, but i am only able to kill 1 or 2 enemys, then i can't seem to kill the rest. graphically it looks great, but i hope you can get the gameplay altogether before the end.
You guys got the build from day 4. The one from day 6 is much better and has AI that actually works. :) me and shadow are working on getting the spell casted minions up and running in the next update so...we could have something more playable/fun in the next few hours
6AM. Too tired to post day 6 part 2.
Quite a lot of progress tonight, mostly just polish left for tomorrow.
Good night =)
Hello to all my stalkers.
Day 6! A demo with a tutorial! http://www.gamedev.net/blog/2103/entry-2261444-day-6-ui-tutorial-and-a-demo/
It still has no sound, so tomorrow I'll have to work on that. I might not have time for much else.
Radiant Verge is a Turn-Based Tactical RPG where your movement determines which abilities you can use.
Day 3&4 posted here (copied from the forum post);
http://www.gamedev.net/blog/908/entry-2261443-woa-iii-day-34/
Day 5&6;
http://www.gamedev.net/blog/908/entry-2261445-woa-ii-daywho-knows-now/
Something to note about day 5&6 journal, there is a downloadable prototype to see if there are any crashes etc (other than at the end of level 2). Be warned the prototype is largely filled with placeholder art.
MusicboxDancer has been doing a great job, I just haven't been able to add most of the art in yet.
The games all look sweet, I cannot wait to play every one of them! Keep up the great work everyone!
Remember to mark someones post as helpful if you found it so.
Journal:
http://www.gamedev.net/blog/908-xxchesters-blog/
Portfolio:
http://www.BrandonMcCulligh.ca
Company:
My journal for day 6: http://darkdroidcom.blogspot.no/2015/08/day-6-finished-now-only-polish-and-last.html
And here is the BETA if you want to try it and give feedback: https://drive.google.com/open?id=0ByvrLHH7mGvpSGNNd2t5Z2JRYWM
The first level is a tutorial level after some feedback about it being a little confusing at first.
Confused? Thrilled? Entertained? Need a break from your coding? Try my beta and give some feedback.
Gamedev journal: http://darkdroid.com
Homepage: http://www.kodingnights.com
Follow me on Twitter: https://twitter.com/kodingnights
Journal entry for day 6 -- part 1:
http://www.gamedev.net/blog/2097/entry-2261438-day-6-part-1/
Screenshots!
That looks really, really good.
Gamedev journal: http://darkdroid.com
Homepage: http://www.kodingnights.com
Follow me on Twitter: https://twitter.com/kodingnights
The build is a littler large ~60Mb because of the wave sound bank, I need to find a solution to shrink it...
Have you looked at compressed formats?
Never say Never, Because Never comes too soon. - ryan20fun
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.
And my entry is complete! (As I believe that I mentioned in my "pre-natal" blog entry, I don't plan on working on Sunday, the fact that I worked through the night to past nine in the morning notwithstanding.)
My entry should be available to download below:
My (somewhat short; I'm tired) journal entry for the day should be below:
[edit] Bah! I forgot to include the sound and music assets. A new version should be ready in under half and hour, I believe... >_<
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan