Day 6!
https://wasdmagician.wordpress.com/
I'm less worried about this now than I was yesterday, that is essentially the game, the rest is going to be aesthetics and tweaking
As earlier, any suggestions welcome.
Day 6!
https://wasdmagician.wordpress.com/
I'm less worried about this now than I was yesterday, that is essentially the game, the rest is going to be aesthetics and tweaking
As earlier, any suggestions welcome.
And here is the download link for A Death a Dozen v0.0.5
http://www.mediafire.com/download/nn3dj0nfvjx60xn/ADeathADozen_v0.0.5.zip
Sorry, seems to be some problems with the lights:
Error occured on version 0.0.5
Traceback (most recent call last):
File "<string>", line 1094, in <module>
File "<string>", line 1080, in run
File "E:\Projects\weekofawesomeiii\build\pyi.win32\adad\out00-PYZ.pyz\snowy.game", line 135, in mainLoop
File "<string>", line 1074, in render
File "<string>", line 650, in __init__
File "<string>", line 744, in _loadLevel
File "E:\Projects\weekofawesomeiii\build\pyi.win32\adad\out00-PYZ.pyz\snowy.program", line 232, in setUniform
Exception: No uniform called lightPositions exists.
Sorry, seems to be some problems with the lights:
I'm going to take a wild guess here and say that your graphics driver optimizes the uniforms away if they are in a for-loop with loop count 0.
Here's a build that first checks if the uniforms related to the points light are present before setting them:
http://www.mediafire.com/download/33ul7053hz6oci9/ADeathADozen_v0.0.6.zip
I'm going to take a wild guess here and say that your graphics driver optimizes the uniforms away if they are in a for-loop with loop count 0.
Here's a build that first checks if the uniforms related to the points light are present before setting them:
http://www.mediafire.com/download/33ul7053hz6oci9/ADeathADozen_v0.0.6.zip
Smarty graphics driver, now it works OK .
We missed day five post because well ti was a very long 48 hours and just didn't have the energy to make a post. The good news is the tutorial level is multiplayer now and we were able to perform a successful game test. We have also uploaded it to GameJolt so you can check out a very rough version of the game at:
http://gamejolt.com/games/projectyag/85116
I'll try and get a build up for everyone to download today so that there is something playable. Still need to work on the tutorial way points which is what I have been dedicating for today.
I've uploaded a new beta version here
Some further feed back would be appreciated.
It is just about finished, Just some pollishing left to do.
Fun fact: There are about 60 __debugbreak calls still in there
Ryan.
I'm going to take a wild guess here and say that your graphics driver optimizes the uniforms away if they are in a for-loop with loop count 0.Sorry, seems to be some problems with the lights:
Here's a build that first checks if the uniforms related to the points light are present before setting them:
http://www.mediafire.com/download/33ul7053hz6oci9/ADeathADozen_v0.0.6.zip
Just a quick update from here, I'll write a full journal later.
Spent day 3-4 working through AI problems, still plenty exist but it is somewhat playable now. I will be posting an early alpha version later to hopefully find issues on peoples computers (that aren't known).
Last night was a solid 20 hour day, but after I finished the AI work, I banged out a ton of easier new features that were required so I finally felt some accomplishment.
Here is a teaser image until I can get a journal entry up.
Remember to mark someones post as helpful if you found it so.
Journal:
http://www.gamedev.net/blog/908-xxchesters-blog/
Portfolio:
http://www.BrandonMcCulligh.ca
Company:
This is a a quick update to say that my game development is being powered by 32 hrs without sleep, a lot of coffee, and lots and lots of Mumford and Sons. I hope everybody is doing better than I.
End of day 6 for me, It has been a good day (because all the major internals were done)
Another entry in my journal.
I think I am doing a lot better then last year, But then last year I had to learn how to use Bullet physics on about the third day and that was a little stress full.
Keep up the good work every one!
Never say Never, Because Never comes too soon. - ryan20fun
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.