[quote name='glhf' timestamp='1325594732' post='4899223']
Your arguments:
2. We can't assume players will be able to play their "classes" to their max potential, That would be ridiculous. We are not robots.
My Answers:
2. We should assume they can. I'm not a RTS player but I can imagine it's harder to play an RTS race/faction to it's max potential than it is a single character in a RPG. But still doesn't mean we should assume they won't reach that max potential. Also just because one class might be better than the other one doesn't mean it always wins. It's up to the player playing the character too. But there will always be that unfair advantage. That unfair advantage is often enough to let the worse player win if they aren't far away from each other in skills. Especially if you add RNG to the game as well.
OK, so you are either trolling or completely retarded.
Has it occurred to you that Chess and Go are asymmetrical "class-based" games? Human beings will never solve those games. It's simply not going to happen with the computational ability we have.
Even if you lack the slightest understanding of computational complexity, you should realize human cognitive limits will never allow a human being to play even the first 0.1 seconds of a Starcraft match perfectly. "Perfect" play would take reflexes at least three orders of magnitude better than the best human has. And that's just the very first instant of the game, where there is absolutely no strategic decision to make.
My other point had nothing to do with whether professional players of Starcraft "complain". The point is they are the best Starcraft players in existence. If they are unable to find imbalances strong enough to matter, then so is everyone else. A theoretical imbalance we cannot even detect is completely meaningless and has no effect on the quality of a game. There is no reason for us to hamstring our game designs to avoid this meaningless imbalance.
[/quote]
Guess we'll just have to agree to disagree.
Hope we have moderators in this forum to give you at least an infraction for calling me a retard.
Even calling me a troll should be enough for an infraction since it's baiting and provocative and insulting.
Do you read your own posts btw?
Your defense is that players won't be able to play 100% perfectly every 0.1 second during a fight/match.
Also, I'm not talking about starcraft now since I never played it but if a game is too fast paced for human reflexes etc to play then it's flawed and need to be slowed down.
Personally, my reflexes are good enough to counter abilties that have only a 0.3 second animation.
If a game only has 0.1 second animations then it sounds like it's way too fast paced (unless someone can prove it's possible to react to 0.1 second animations).
We're designing the game to be played by players, not by bots.
P.S: There's chess masters that can beat the best bots in chess.