Here's my personal opinions/experiences on these matters.
You are right, but you are also so very wrong. In Gothic 3, I had just cleared out an entire area of Shadowbeasts, Bisons, and two Dragons. I probably spent 30 minutes up to an hour to get this stuff done, and there's absolutely no autosave or quicksave in the game. Then suddenly, a bugged Wild Boar went through the mountain itself, because the pathfinding in Gothic 3 is absolutely horrendous. And Wild Boars had, early on, a bugged attack that was impossible to get away from, so they could sometimes spam-attack you to death, no matter how strong you were. Suffice to say that I was not very happy that day.
Personally, I agree that Quicksave breaks immersion because it's a conscious action.
There's definitely a quicksave in that game. If I remember correctly they often encourage you to save often (load screen tips). I really liked the Gothic 3 quicksave as it has 3 or 5 quick save slots, where you'll overwrite the oldest one. Much better than the regular just one (like in Skyrim). I quickly learned from Gothic 2 that it's a good idea to save often, and it's a good idea to use several save slots.
Going into the menu and saving does break immersion (particulary in Gothic 3 where it changed music track), but quicksave quickly develops into something reflexish. One advantage is that I decide when the game makes a sudden hiccup/lag due to saving. I disable autosaving because I really dislike unexpected lags in the middle of a battle.
But I'm all for Autosaving and I actually feel that any game that should have it and doesn't, are broken games. Personally, I prefer the consta-save of the Diablo series and of MMOs.
These systems depend on a respawn system which really makes a big change in the game universe. I would not find it immersive to respawn after death in the gothic games. There's no lore about it, and nor should it. Gothic games tried to be somewhat "realistic". It's not a game where 90% of the items are "magical". I don't think a respawn system would fit at all.
Crysis had normal save anywhere you want. In crysis 2 they changed that to automatic saves, which works smoothly because they made the open world, into a linear one, with it's "action bubbles". The game was very dissapointing.
One issue to consider is something that has already been mentioned in this thread. If you introduce this limited-save mode, you will inherently be introducing a new mechanic
Indeed. It was in farcry where I really really thought about saving. A big part of the game time went into replaying from an earlier save, just so that I could improve the situation in my later saves. I can't say I that particular part was very immersive.