How to Pitch Angry Birds, If It Were an Unknown Indie Game
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How to pitch Angry Birds:
it is Castle Clout with birds instead of stones and piggies instead of villagers.
I was just about to say the exact same thing. There was nothing new or original about Angry Birds other than its art style.
If you have a great game, pitching it should not pose a problem. If your game sucks on the other hand, now that's a pitching challenge.
How to make and pitch Angry Birds:
1.) Find a successful game on another platform (like the Flash game Crush the Castle)
2.) Bring it to mobile but change graphics to be more casual (cannonballs are birds, soldiers are pigs).
3.) Make up a heartbreaking story how you made 52 original games on your own and only the last one was successful and don't mention you stole ideas.
How to pitch angry birds, my way:
I love the honest salt here about game being just a clone of old idea with some whimsical graphics applied, althrought that may not be to helpful for some indies that really want to know how to pitch.
I warn you that you might discover that pitching Angry Birds might have involved some bribing, some over-hyped reviews, some dirty tactics, only those equipped with good intuition and persistence in investigation will find out, but here is HOW:
1. Go to web archive(!)
2. Search for Angry Birds in time frame few months before its release until its benign of peak popularity (you can use google trends or similar to find that out)
3. Sort your results by date
4. Find out who told what, who posted what review
5. Find the culprit(s)
6. Now you know
Enjoy!
I can't stand topics like this..
A lot of times on forums I read about people who want to make the next Angry Birds or Flappy Birds or whatever, threads like these keep giving these endless dreamers endless false hope.
What has written in this thread happens a million time on a daily base, yet the top 20 mobile games only allows a new entry every blue moon..
How to make and pitch Angry Birds:
1.) Find a successful game on another platform (like the Flash game Crush the Castle)
2.) Bring it to mobile but change graphics to be more casual (cannonballs are birds, soldiers are pigs).
3.) Make up a heartbreaking story how you made 52 original games on your own and only the last one was successful and don't mention you stole ideas.
This basically is the true, the best way to win is to look for a type of game play (GAME) that isn't that popular yet, create catchy graphics and even THEN you'll have to find ways to get noticed. These ways are heavy marketing and know how and where to market.
And even THEN, sometimes the law of "It isn't what you know but who you know" is in order.
I myself have an idea for a game, one could say it's a combination of Puzzle & Dragons (BECAUSE AFTER READING ABOUT THIS GAME THAT MADE ME WANT TO DABBLE IN THE MOBILE GAMES TO BE TRUE), Wordmole, Pokemon with graphics of Naruto. You see what I did right there! That is 4 games!
However, this game isn't going to be "I build it in a weekend" type of game, I actually been spending WEEKS studying every aspect of mobile games from developing to marketing to everything.
How do I see my game being the next Angry Birds, I'm going to do everything that already has been done BUT THEN OVER THE TOP AND BETTER so the QUALITY of the game will speak for itself.
Even THEN maybe I only get like 2878 downloads..
At the Red Fox Clan, we thought it would be fun to pretend that Angry Birds was still an unknown indie game as a template for how you can promote your game. We
How to pitch Angry Birds:
it is Castle Clout with birds instead of stones and piggies instead of villagers.