Clearing a surface in DDraw
If it's a D3D app, you should call clear() using the D3D device. If it's a regular DDraw app, try calling Blt(), specifying color fill and passing in black.
I am using double buffering (2 attached surfaces then flipping), but every time I flip I need to mannually clear the last image on the surface mannually (by writing each pixel to black). Is there a way to clear the entire screen easily with one command? (Like in the old Basic days with CLS)
-Omalacon
[This message has been edited by Omalacon (edited October 27, 1999).]
Try this:
code:DDBLTFX ddbltfx; ZeroMemory(&ddbltfx, sizeof(ddbltfx)); ddbltfx.dwSize = sizeof(ddbltfx); ddbltfx.dwFillColor = 0; pDDS->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
where pDDS is a DirectDraw surface. Hope this helps.
Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development
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