Quote: Original post by Moe
After doing a little thinking, I now see the need for the 'low' system requirements. I have a roommate who recently bought a laptop which has integrated graphics (by Intel, of course). We have had a slightly difficult time finding lan games that run decently on his machine. Considering the market portion that Intel has in the graphics game, I suppose it is fair.
I can definitely see the need for low requirements on commercial games. It's smart to make your game available to as many people as possible, unless you decide you want to be the next Oblivion and go after the high end next gen niche.
I'm just worried about the minimum requirements in a contest like this. As far as I understand, the primary focus of these contests is and always has been the quality of gameplay. Creating a game with 1000 hours of quests is wasted time, since the judges won't get to finish it all. Going for art and graphics capabilities that rival big name commercial games is wasted time, because you'll spend all of your limited time on only minimal visual improvements. And I think compatibility with all the systems out there is wasted time, because this contest isn't about being able to write every possible fallback effect.
I can totally understand it if the minimum requirements are in place because one of the judge's computers is that minimum requirement, and I'll probably just accept whatever is decided without any complaint, but it's always been my opinion that we should focus on polishing the "fun factor" and general stability during contest time and focus on compatibility after the contest, if we should choose to do so.
Anyway, I trust superpig in whatever he decides. I'm just crossing my fingers that his expert opinion is as close as possible to my feeble contest developer opinion. [grin]