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Moving from DOS to windows...

Started by February 05, 2001 11:50 AM
1 comment, last by AshBurn 23 years, 11 months ago
I've written some games for DOS, and I know the syntax pretty well. Most of my games got copied in a fucking site for "home-made" games, what an idiot I am, leaving open source. I would suggest not having open source projects, if you don't want some dishonorable assholes copying your programs. Now, my point wasn't to tell you that you shouldn't leave open source... I started learning Win 32 programming a few months ago, and I think I've got a pretty good grasp over MFC and API. I also started learning DirectX and OpenGL programming, which I need alot of references to write something with. But the hardest part is the source planning and management. In DOS your only worry was that you needed to update the screen between your different code processes. But in Windows you need to organize your code so tight that pushing your head up your arse would've been alot easier. These damn messages, my problem is that I tend to lose my message loop, by getting stuck in a longer message. Not letting for example the UI run. And then we must multithread, which is a serious pain in the arse... Hand me some aspirin... this is going to be a long night... Oh, BTW, I'm new. Edited by - AshBurn on February 5, 2001 12:51:33 PM
What was the question?
I'm reminded of the day my daughter came in, looked over my shoulder at some Perl 4 code, and said, "What is that, swearing?" - Larry Wall
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quote: Original post by Muzzafarath

What was the question?

I don''t see any question, do you? But while you''re at it you can give me some good links on multithreadng.

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