Windows Game Programming for Dummies is not for beginners! I think it even says you should have good knowledge of C/C++ before you start. It is not to teach you how to code, it is to show you DirectX. It provides all the info you need to make a simple DX game. Forget the WGPDUMB engine... the think is crap. It doesn''t even use the hardwear blitter most of the time! I learned DX from that book, but I had already been programming C++ the OOP way for about two years because of my wonderful chance encounter with Learn C++ in 24 Hours (Jesse Liberty). Don''t flame that book... it is the best one I have ever read. The only problem is that it doesn''t use hungarian. Back to the topic at hand: Have someone read a GOOD programming book, then they can tackle the good-reference-bad-coding-style book and still get something from it without being harmed. After reading that book, I went out and wrote a new, better, less messy engine to replace WGPDUMB. My first project was a particle system
If you want a copy of my engine (I still add stuff to it, so it is always changing), email me. It still isn''t perfect coding style, but it is much better than WGPDUMB.
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