Advertisement

What was your first game ?

Started by July 02, 2000 02:59 PM
49 comments, last by Nepheus 24 years, 5 months ago
My first attempt at a game was an ''Alien'' (the film) based 2D Maze game using Dungeon Master style 3D-looking 2D graphics, but I never finished it. My first finished project would be a 2D VGA light-cycles game, which basically involved two lines chasing each other round the screen. The only real challenge there was the AI for the computer controlled bike.
Also I did a ncie DirectDraw version of Breakout. I mostly program 3D but i''ve haven''t got to the point of doing a complete game in 3D yet (getting there though ).
Those Breakout and Light-cycles games are available on my webpage at www.sbdev.pwp.blueyonder.co.uk if anyone is interested along with all my 3d stuff.
My first completed game was a text adventure game for the TI99/4A back in 1984, My how far 16K of memory took you.I also attempted a Breakout clone on the C-64 and Amiga.My current project is porting my code from them computers to a Win32/DX project.
Advertisement
Absolutely a very good topic. The first completed game was a 2D scrolly one with an ant as a hero. Commander keen and jazz jack rabbit have stunned me. The source is dos based, but protected mode, so it can be easly ported to windoz in the future. But who want to compete with tarzan or rayman in these days.


bernie
www.bkgames.com
My first completed game was a PacMan-clone. It was programmed on BASICA on my trusty 0x86. It used ASCII-graphics, and colors (I had a really high-tech computer for the time. It had more than 2 colors. Lucky me)

-Neophyte
Mine was am extremely small text adventure game written in BASIC on my TRS-80. I''m kind of amazed that I was able to write it at all considering I didn''t understand half of the syntax at that time. I was only 7 or 8, and a lot of what I did was trial and error. It was worth it though, when my sister played and drank from the bottle of poison hidden in the desk drawer. My first encounter with virtual homicide.
i don't remember what my first game was, but i know it was in qbasic, and had to do with either drawing a bunch of lines, or typing stuff in (its really foggy). Then i started around 20 (seriously) other projects i never finished. Finally, i made a pong clone with my brother, with the added ability to shoot a laser at the ball. Then, my most recent game, is 3d tetris. it is still a bit buggy, but it works. you can download it here

If all these errors are so fatal, why am I still alive?

Edited by - socks on July 8, 2000 11:14:36 PM
If all these errors are so fatal, why am I still alive?
Advertisement
Mine was Frogger in Java.

silly programmer vb is for kids.
==============================================I feel like a kid in some kind of store... ============================================== www.thejpsystem.com
I had an Acorn Electron as a kid! I am 17 now, and had it when I was about 7. I wrote my first program on that computer, well i copied it from a book. We had this book that had loads of source codes for basic programs and i typed one in. It produced a snake that moved around the screen (not a game or anything, you couldnt control it). We gave the computer to a friend down the road, and as far as i know they still have it, but i dont think it works any more.

Ive just returned to programming in the last few years and have began to learn C++. I think i`ll ask them if they still have it when they get back from holiday.

G Coates
-------------------------------------------
Software is like sex: better when its free!
Gavin Coates
[size="1"]IT Engineer / Web Developer / Aviation Consultant
[size="1"][ Taxiway Alpha ] [ Personal Home Page ]
My first game is a simple tetris game made in Qbasic. It is a simple game that runs in 640x480x16 color VGA.
I DESIGNED MY FIRST GAME!

believe it or not, i did
- a spec,
- wrote a paint program to do the graphics,
- wrote a level editor and then
- wrote the platform game.

I used QBASIC 2.0 (it had just been released!) i was about 9 when i started. about 11 when i finished.

i had trouble getting transparent sprites in QBasic, until i worked out that i could use a mask to AND the pixels and the real sprite to OR the pixels. that gave me translucency. wow, what a flash back!

This topic is closed to new replies.

Advertisement