If you count LOGO as a language, I made a frogger clone in 1990 for school. Then there was a colored ASCII (not ANSi) hangman in Qbasic for a school project [ca 1994]. :-)
-Steven
What was your first game ?
July 04, 2000 06:29 PM
WOW!!! First game? *flash-back sequence* I put together a simple game where you were flying thru an asteroid field (INFINITE asteroid field) and had to shoot at enemy space ships (which seemed to be impervious to 20 ton rocks). My older sisters friend was there when I finished it and he got totally hooked. =) So I''d say it was a success but the code was horrible! I was CALLing straight machine language (to handle the graphics) from BASIC (skeleton and logic) on an Apple //c. Oh, the days when I could convert hex codes in my head. Ahhh! Of course, your stats and score were in the 4 line text screen at the bottom of the page provided by the Apple... anyone remember that?!?! =)
After that I couldn''t create anymore games... they either took up too much memory or the system couldn''t handle the whacked ideas I had at the time. So I instead turned to creating graphics engines, "world" generators and other conceptual things. Now, I''m stuck in web development (HELP!!!) and I''m tryin'' to get back into game programmin''.
I miss those days! ;-(
-Jay
After that I couldn''t create anymore games... they either took up too much memory or the system couldn''t handle the whacked ideas I had at the time. So I instead turned to creating graphics engines, "world" generators and other conceptual things. Now, I''m stuck in web development (HELP!!!) and I''m tryin'' to get back into game programmin''.
I miss those days! ;-(
-Jay
When I started programming (age 11) I did a lot of the simple things described above. I had a CoCo3 with 24kB of RAM and one of my ambitious efforts the code (BASIC) took up 2/3 of it and there wasn''t enough mem for the game to run. By that stage it took over 2 min to save or load it on the cassette.
When I started PC programming (5 years later) I learnt Modula and put a tetris clone together in 5 days, during the exam period.
4 years later again, it''s taken a year and I still haven''t fixed my platform game engine.
When I started PC programming (5 years later) I learnt Modula and put a tetris clone together in 5 days, during the exam period.
4 years later again, it''s taken a year and I still haven''t fixed my platform game engine.
My first game was a pong clone in 2000... almost 2 months ago...
i had done some graphics programming before that.. like demo effects and stuff..
i had done some graphics programming before that.. like demo effects and stuff..
My first game was a dos based text game. It had about 30 rooms and 2 kinds of monsters. It had simple verb and object parsing and made my parents believe that I could really program.
InFerN0Not all who wander are lost...
I see that someone else started out on the TRS80 too. My first game was also a text adventure (there wasnt much else one could do apart from simple block maze games).
Then i wrote a little platform game for the Acorn Electron (a machine which i''m sure no-one has ever heard of unless you are from the UK - a cut down version of the BBC micro), and then a gauntlet clone in assembler.
One of the larger games i finished was a M.U.D. called Feud which was quite popular in its day - it was the first M.U.D. that i know of that had a windowed interface.
Those were the days.
Then i wrote a little platform game for the Acorn Electron (a machine which i''m sure no-one has ever heard of unless you are from the UK - a cut down version of the BBC micro), and then a gauntlet clone in assembler.
One of the larger games i finished was a M.U.D. called Feud which was quite popular in its day - it was the first M.U.D. that i know of that had a windowed interface.
Those were the days.
BASICA battleship, baby!!
I had it vs computer, and there was one difficulty setting where the computer always got a hit the first time, and would stay one hit ahead of you, so it was impossible to beat!
I was young, what can I say?
I had it vs computer, and there was one difficulty setting where the computer always got a hit the first time, and would stay one hit ahead of you, so it was impossible to beat!
I was young, what can I say?
quote: Original post by shamen
Then i wrote a little platform game for the Acorn Electron (a machine which i''m sure no-one has ever heard of unless you are from the UK - a cut down version of the BBC micro), and then a gauntlet clone in assembler.
Hey, I''ve heard of it, I had a working one and now I''ve got a broken one and I don''t live in the UK! Wasn''t the Electron called ''the poor men''s BBC''? (that''s what I''m calling it now).
Well, I remember it had a cool BASIC-interpreter, you could even use assembler in it! The good ol'' days...I''m getting old, and I''m only 20
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-Programmers don't byte, they nibble a bit.
Unknown Person
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--------------------------Programmers don't byte, they nibble a bit. Unknown Person-------------------------
quote: Original post by Arjan
Hey, I''ve heard of it, I had a working one and now I''ve got a broken one and I don''t live in the UK! Wasn''t the Electron called ''the poor men''s BBC''? (that''s what I''m calling it now).
Well, I remember it had a cool BASIC-interpreter, you could even use assembler in it! The good ol'' days...I''m getting old, and I''m only 20
Wow i''m amazed. I''m getting started into my 30''s now, and it only came out when i was a lad for a short while in the uk. Yes it was the poor man''s (me) BBC micro (a machine way ahead of its time). It was cool. It ran Elite which was the main thing, and like you say, great assembler support.
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