Text adventures "...your in a long hallway, a troll stands at the other end. Do you..."
In basic types out on a keypad that resembled a microwave panel, about 18 years ago. The biggest problem was allocating enough line numbers for each task else you get lines packed like this a=a+1;b=b-c;f=rnd(10)... and on and on it went
My only wish back them was for a ''smart'' goto that could return you to wherever you called from without you having to use a lookup table and pass a return value
gimp
What was your first game ?
My first "Completed" game was a small RPG written in QBasic. Graphics (crappy as they may have been since I drew them) and everything. It consisted of 9 rooms, people to talk to, an inventory system, and an actual story line. I think I programmed it in like 3 weeks. It wrote it just to see if i could do it, but once it was done I handed it in to my independent study teacher as a final project..
however, I was pounding out lots of ill-fated games, tools, misc stuff on the good-ol Commodore 64. The game I made in QBasic was actually basically a port of one I had originally done on the C64, except my skills weren''t quite good enough to get it working on the c64 as I ran out of memory.. (Just as it about finished loading sprites it crashed, because loadig the sprites overwrote the upper end of the program...)
-Zims
however, I was pounding out lots of ill-fated games, tools, misc stuff on the good-ol Commodore 64. The game I made in QBasic was actually basically a port of one I had originally done on the C64, except my skills weren''t quite good enough to get it working on the c64 as I ran out of memory.. (Just as it about finished loading sprites it crashed, because loadig the sprites overwrote the upper end of the program...)
-Zims
My first complete game was called Wizard Quest, an RPG, and it was written for the commodore 64 in very poor spaghetti basic. It was good fun to write, but probably less to play. My latest game, Wizard Duel (my contest entry) is, I feel, an improvement. Of course, I didn''t have the benefit of a 3D card in my commodore 64, and I''ve learned a lot about coding since then.
http://www.geocities.com/ben32768
http://www.geocities.com/ben32768
____________________________________________________________www.elf-stone.com | Automated GL Extension Loading: GLee 5.00 for Win32 and Linux
My first Game Was Wolf 3d =P
no realy... my first *WORKING* game was Pong... did it a few years ago... writen in c++ using dx... a lot of fun... still runs but it does have a few problems... I''m tempted to rewrite it now know what I know now...
Great Milenko
no realy... my first *WORKING* game was Pong... did it a few years ago... writen in c++ using dx... a lot of fun... still runs but it does have a few problems... I''m tempted to rewrite it now know what I know now...
Great Milenko
Words Of Wisdom:
"Never Stick A Pretzel In Your Butt It Might Break Off In There."
http://www.crosswinds.net/~milenko
http://www.crosswinds.net/~pirotech
The Great Milenko"Don't stick a pretzel up your ass, it might get stuck in there.""Computer Programming is findding the right wrench to hammer in the correct screw."
First finished game was a Pong clone. First started game was a Pacman clone, which is about to be finished.
- Muzzafarath
Mad House Software
The Field Marshals
- Muzzafarath
Mad House Software
The Field Marshals
I'm reminded of the day my daughter came in, looked over my shoulder at some Perl 4 code, and said, "What is that, swearing?" - Larry Wall
Well, my first projects weren''t clones but a small line of games made in QBasic, called the Yobba Yobba series
The first one, was text based and used the little smiley face (ASCII code 1 or 2, I can''t remember) and your enemies were scorpions which looked stikingly similar to Yen signs. The game was just about getting from point A to point B without getting touched by the scorpions (I think it was a desert as there were no trees or obsticals, but it was in b/w so even I don''t know The game was going to use the full screen but because the Locate statement used (Row, Column) rather than (Column, Row) as it''s syntax and I didn''t know, I got errors so I halved the size of the game
The next game (sure this isn''t the question, but I thought it was quite a fantastic game) involved mining green minerals (I was using screen mode 12 this time) and you won if you mined all the minerals and you lost if the mine was too crowded. The game redefined interativity, with the player doing next to nothing, or knowing what was going on, but it was still quite fun, this game evolved from really simple to very complex, with floods, pay rates and other things. So many memories.
Game 3 in the Yobba Yobba series (there were a few other games inbetween 2 and 3) was as follows; all the Yobba Yobbas are trapped at the bottom of a mine and have to get out. You used ladders, stairs and other tools to get higher and higher. The levels were randomly generated and at the start of each, you were given another Yobba Yobba to look after. Although this game was interactive, I don''t hink it was as fun, maybe it was just misunderstood
Well, that''s enough from me
"Only a fool quotes himself"
Andy Owen
My Homepage (Non games related)
My Current Project (Games related... I think)
The first one, was text based and used the little smiley face (ASCII code 1 or 2, I can''t remember) and your enemies were scorpions which looked stikingly similar to Yen signs. The game was just about getting from point A to point B without getting touched by the scorpions (I think it was a desert as there were no trees or obsticals, but it was in b/w so even I don''t know The game was going to use the full screen but because the Locate statement used (Row, Column) rather than (Column, Row) as it''s syntax and I didn''t know, I got errors so I halved the size of the game
The next game (sure this isn''t the question, but I thought it was quite a fantastic game) involved mining green minerals (I was using screen mode 12 this time) and you won if you mined all the minerals and you lost if the mine was too crowded. The game redefined interativity, with the player doing next to nothing, or knowing what was going on, but it was still quite fun, this game evolved from really simple to very complex, with floods, pay rates and other things. So many memories.
Game 3 in the Yobba Yobba series (there were a few other games inbetween 2 and 3) was as follows; all the Yobba Yobbas are trapped at the bottom of a mine and have to get out. You used ladders, stairs and other tools to get higher and higher. The levels were randomly generated and at the start of each, you were given another Yobba Yobba to look after. Although this game was interactive, I don''t hink it was as fun, maybe it was just misunderstood
Well, that''s enough from me
"Only a fool quotes himself"
Andy Owen
My Homepage (Non games related)
My Current Project (Games related... I think)
Trying is the first step towards failure.
My first game was called "Ninja", it was made with basic on C64, and it was extremely crappy, but i was like 12 years old...
Maybe I will remake that old ninja game, in 3D or something...
think not
Maybe I will remake that old ninja game, in 3D or something...
think not
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I'm looking for work
Gosh. You were all rather precocious programmers.
Mine was on the ZX81 and was what was termed a "Flight Simulator" in early 70s. It had no graphics and was purely text. You typed in commands for heading, speed and all that kind of thing. The screen would then blank (whilst its mighty 1k pondered the meaning of life, the universe and how to add a few pseudo floating point numbers together) and then show you your current heading, height and fuel. Pretty lame huh.
Actually as a first project i would (personally) recommend it as a good first project for someone who was just starting programming but was motivated to make games cos its something you should be able to knock together from what can learn in one of those Learn XYZ in 24 days/hours/minutes or whatever.
Funilly enough i recently learned this kind of thing was alive and well in online Battletech MUSHes.
Ah. Golden memories!
R.
Mine was on the ZX81 and was what was termed a "Flight Simulator" in early 70s. It had no graphics and was purely text. You typed in commands for heading, speed and all that kind of thing. The screen would then blank (whilst its mighty 1k pondered the meaning of life, the universe and how to add a few pseudo floating point numbers together) and then show you your current heading, height and fuel. Pretty lame huh.
Actually as a first project i would (personally) recommend it as a good first project for someone who was just starting programming but was motivated to make games cos its something you should be able to knock together from what can learn in one of those Learn XYZ in 24 days/hours/minutes or whatever.
Funilly enough i recently learned this kind of thing was alive and well in online Battletech MUSHes.
Ah. Golden memories!
R.
First game was in 1984 on a C64... A text adventure called "The Ticket" it was a text based adventure, where the main character had a winning lottery ticket and had lost it... the object of course was to find the ticket.
Just like many of your post... The code behind this was filled with goto''s and gosubs YIKES! Just thinking about it is giving me a headache
But, it was fun coding it at the time.
Dave "Dak Lozar" Loeser
Just like many of your post... The code behind this was filled with goto''s and gosubs YIKES! Just thinking about it is giving me a headache
But, it was fun coding it at the time.
Dave "Dak Lozar" Loeser
Dave Dak Lozar Loeser
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous
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