quote:
What I'm curious about is whether his map is always upright with the world. I'm getting an axially-referenced orientation working, but it has to assume the first wall it sees is the east wall, and reference from there
first wall is south wall
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and then i use a weighted center of all stored objects (bcuz i was to lazy to inplement something more complex), its just for debugging and the map isnt realigned when the debugwindow is off (no need for it)
you can download it
here but its human controled and there is no anti-run-in-unknown-obstacle system (i think my bot wont need it)... to see the map in action you will need to place the bot as the second bot with debug flag (firstbot gets a timeout bcuz lame gdi slowdownd xD) and the window is only active in debug mode...
quote:
if not, how are you doing it?!
ive put sources of eMan into his file (hes opening a window and using it for displaying 2bitmaps)
clickydont hijack the WndProc ;D... you will get a DQ'ed when khawk sees that you slow down the enemy bot to cause a timeout xD
i will also release my bot when there will be some AI in, but now i have to inplement some sort of polygonal scanning stuff...so it will maybe have no AI for a long time...
and sorry for limiting my ftp to 8kb/s, i need the remaining 8 for games xD
edit: clicky
edit2: eMan updated so it will run with the newest version
T2k
[edited by - T2k on August 11, 2003 6:19:32 AM] [edited by - T2k on August 11, 2003 6:40:31 AM]