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New version of demo available

Started by
76 comments, last by khawk 20 years, 11 months ago
Runs fine for me
Win98SE
512mb ram
geForce2
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no problems here with either version:

XP Pro SP1
GeForce2Go (32MB vid mem)
OGL dll versions same as posted above
quote: Original post by mad_goldfish
My (non-games...) machine here is:
PII-750 (or so...)
Windows 2000
DirectX 8.0
512k RAM
Intel On-board GFX

I think you need some more memory. 512KB just ain''t gonna cut it these days.
Steve 'Sly' Williams  Monkey Wrangler  Krome Studios
turbo game development with Borland compilers
excellent.. works!

AMD Athlon XP 2100+
512MB RAM (but 256MB is faulty.. just gotta get off my a$$ and do it)
GeForce4 MX440 (still got the older Nvidia drivers, but will update and retest)
Win2K SP3
still runs fine here, a couple of things:

in the lower parts of the terrain it appears nearly black on my computer. if the entire terrain is low with a few higher bumps, it becomes very hard to see (nearly all black) perhaps a small boost to ambient lighting, or some way to allow the end user to bump it?

also, one of the smaller brown rocks was missed in a collison check and kevin (while doing his "run real quick" thing) ran straight thru it. they havnt run thru any of the larger rocks this time though.

oh yea... one last thing, kevin keeps winning. are you sure that isnt a bug?

Brett Lynnes
cheez_keeper@hotmail.com
Brett Lynnescheez_keeper@hotmail.com
Runs sweet

XP,
Athlon 1.2
512mb
Geforce2Pro.

Sly , LOL!!
The new version doesn''t crash on exit any more, but the bots do have circle under them (intentional?)

XP Pro
Athlon XP 1700+
512mb
Geforce 4 MX440
runs great, although it would indeed be nice to be able to restart a match without having to exit the program

Pentium 4 1.7
512MB RAM
16MB ATI Rage 128 Ultra
Windows 2000
Are bots supposed to see and shoot through the rocks, or is that a bug? (only the bot that was touching the rock was shooting through it)
Does not run properly on one of my systems: PIII800, ATI Rage Pro Mobility chipset (8MB). What I get is a white area where the playing field should be, and the process uses 100% of cpu time.

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