Freja devblog and late happy new year

Published January 19, 2024
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Happy late new year!

Where do we stand with Freja right now?

Since the last update, several improvements have been made. A new enemy has been implemented, we finished one of the minigames, made a saferoom and added a whole lot of new things.
Still a lot to do, but we're making good progress.

What we have done since last update:

- Implemented a new enemy
- Made a saferoom
- Finished a minigame
- Worked on a character model for another minigame
- More soundeffects and soundtracks have been added
- Fixed bugs
- Made a new trailer

Making a new enemy hasn't been easy, as our knowledge with AI is limited. Still trying to get around some bugs, but it seems like it's working relatively well as of now. The sounds for the monster is actually created by me from scratch. I was bored one day and recorded random sounds on my phone, which I remembered months later and uploaded to my PC. I then made them longer and added paulstretch effects which made it sound very monster-ish like.

I also made a new trailer recently too, showcasing new things from the game. For the longest time, Freja was more of a prototype of ideas. It's finally starting to look and sound like an actual horror game. It's important to properly showcase the gameplay of a game and this new trailer helps with that.

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