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Latest DevBlog Activity

RetroactiveFort
January 19, 2024 10:35 AM
Freja devblog and late happy new year

Happy late new year!

Where do we stand with Freja right now?

Since the last update, several improvements have been made. A new enemy has been implemented, we finished one of the minigames, made a saferoom and added a whole lot of new things.
Still a lot to do, but we're making good progress.

What we ha…

2,357 views
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enigma_dev
April 18, 2022 12:42 AM
DevBlog 23 - Light Speed VFX, Player Slow Motion, and Asteroids



The Space Jump effect is pretty simple when looking at its individual components.

Previously I created a 3D star field for the environmental rendering.

I use the 3D locations of these stars in the effect.

When the effect starts, I start cranking up the light emitted for each star.

This is done by just …

11,371 views
tbullgames
May 20, 2021 01:39 PM
Devlog #4

Hello Bird lovers!
Today I will tell you more about our game. Let’s start!

Birding Simulator is taking place in Northern America. During the game, you will discover new places and thanks to that your map will be bigger.

On the map, you can see where you are, where are camps, lookout towers, and demand…

7,395 views
tbullgames
February 22, 2021 09:49 AM
Devlog #3

Hello Gamers!

We bring up another topic in our devlog - camera mechanics! This time, instead of the written version, we recorded a video for you. 

We invite you to watch, comment, and add the game to the wishlist on Steam!

Youtube: https://youtu.be/NdOK7hBicD8

ADD TO WISHLIST (STEAM)

6,103 views
ROSSCOGames
January 02, 2021 07:48 PM
Terra Imperium DevLog #1 - Location-Based Gameplay and Combat

I think my mobile app, Terra Imperium is developed enough at this point where I believe I can showcase things about it professionally. The game was heavily inspired by Pokemon Go, and since that initial spark of inspiration has deviated heavily. Instead of collecting Pokemon, you are collecting blu…

15,964 views
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