Latest Update Activity
🚀 Drone attack: pig irruption – New Update 1.4.0 Brings Automatization Buff, Trucks & More!
Hello fellow devs! Excited to share the latest update for Drone attack: pig irruption with some great gameplay enhancements & optimizations:
🛠️ New Level & Buff Automation
🚛 Trucks now appear on the…
Update V3.5 - content update
After the long summer break, there is good news for Behind the Horizon. Another free update with new exciting content is now available.
Highlights:
- 1 new annual village festival in Woodhome
- the truffle pig including 3 new recipes using truffles
- the story mode for ‘comb…
The battle escalates with the introduction of the Combat Mosquito in v1.3.0!
This new drone feeds on the souls of defeated pigs to regain health, adding a fresh strategic element to the gameplay. In addition, the update brings bug fixes, enhanced performance, and smoother controls.
Figure 1: Atomic Blastman Main Menu
Developing Progress - Shop and ProfileFigure 2: Atomic Blastman Profile Overview Sketch
Shop and Profile - What's new:- Shop backend is fully functional now, all products can be purchased…
Figure 1: Atomic Blastman Main Menu
Developing Progress - Login MenuFigure 2: Atomic Blastman Login Menu
Login Menu - What's new:- Atomic Blastman is expected to be launched on Epic Games Store. That's why using Epic Online Servic…
Drone Attack: Pig Irruption has received some major updates to enhance your gaming experience.
What's New v1.1.0, v1.1.1, v1.2.0:
- Added balls indicating multiple enemy kills
- Introduced pig emotions for a more engaging experience
- Redesigned interface buttons
- Added quick access to bombs
- Added pulsating sto…
Hello Community,
the next big update of Behind the Horizon is now online at Steam and at Itch! In addition, there will also be a discount at the weekend at Itch!
Besides many new features and optimizations, the update finally brings controller support to the world of Behind the Horizon :-) !
Here is …
I tried:
RenderInitialize(){
DirectInput InputManager = new DirectInput();
}
RenderLoop(){
Mouse mouse = new Mouse(InputManager);
MouseState mouseState = new MouseState
mouse.Acquire();
mouse.getCurrentState(ref mouseState);
Console.WriteLine("X: " + mouseState.X + " Y: " + mouseState.Y)…
Hello Community,
The update V1.4 is about the textures of trees and paths and includes many other small improvements. The textures of the trees were stretched in the past and therefore the trees did not look so good in the game. Now the textures are integrated into the game in double resolution.
The …