Release 8 is now live and active! ? Here’s what you can expect:
New Features
+ Support for ARCore 1.3 with Vertical Surfaces and Image Targets
+ Support for XR Remote in non-AR scenes
+ Added ability to use 8th Wall SLAM on ARKit & ARCore devices
+ Added ability to set initial camera facing direction
+ Added ability to increase camera field of view in non-overlay scenes
Enhancements and Fixes
+ Improved 8th Wall SLAM accuracy with enhanced Bundle Adjustment
and Point Triangulation
+ Fixed Surface Controller mesh orientation for deformable meshes
+ Improved behavior of all XRSurfaceController option combinations
+ Miscellaneous bug fixes and improvements
Click Here to view the full list of updates.
Update Now
To take advantage of the Release 8 features and fixes, simply open your Unity project and navigate to Assets / XR / 8thWall XR, then click “Check for Updates” to upgrade to Release 8.
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Learn how to create an account and get started with AR development here.
8th Wall XR Release 8 was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story.