Week Of Awesome IV - Day 5

Published August 12, 2016
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End of day 5 for me, It is 22:50 local time (UTC/GMT +2).

Things done today:


  • Created a prefab(Blueprint) of a raised platform in the shape of a U with two ramps and AI and spawn markers.
  • Started working on the first Ruin.
  • Created some basic materials.
  • Some other things that I am unable to recall at the moment <_<

    Things I want/need to do:

    • Model some wall's that look like they are crumbling and or falling apart.
    • Work on implementing the suggestions made by Thaumaturge in my last entry.
    • Setup the Hub level with entrances to the Ruins.
    • Savegame support so that progress can be saved.
    • Use the points for something(improving move speed, Shadow duration)
    • Add sound effects
    • Various menus (Pause, Main, Ingame)

      Here is a screen shot of what the game looks like with the shadow mode enabled:
      Screen shot 1_Day5_Cloak.jpg

Anyone know if there is a name for this effect?

That's all for now,
Ryan.

2 likes 4 comments

Comments

Orymus3

That's eerie enough.

August 13, 2016 01:42 AM
ryan20fun

That's eerie enough.

Thanks.

That's the look im going for, But not too eerie though.

August 13, 2016 10:33 AM
Thaumaturge

I like that effect! Suitably "shadowy", I think. ^_^

Anyone know if there is a name for this effect?

It looks like some sort of edge-detection, to me.

August 13, 2016 02:14 PM
ryan20fun

I like that effect! Suitably "shadowy", I think. ^_^

Anyone know if there is a name for this effect?

It looks like some sort of edge-detection, to me.

Sort of, I actually made this by accident trying to apply some custom AA to occlusion post process material.

This is sampling adjacent pixels and then dividing the result by 0.25 and then blended with the buffer at .65 opacity to lighten the effect.

August 13, 2016 03:26 PM
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