Hello again.
End of day 4 for me.
I have some AI lights that can: Patrol route, Move randomly Or do absolutely nothing :)
I've got a tentitive title of "Shadow raider of the Ruins".
The basis is that you are a ruin raider (people leave valuable stuff in ruins all the time, right?) that can become a shadow to avoid detection.
You take damage from lights, So you becom a shadow to avoid that(maybe I should change that...).
I plan on having a central Hub that can be used to enter different ruins, Which I plan on haveing them change a little procedurally each time you go there.
I also plan on making some textures to make the place look more like a ruin, But that is more of polish right now then actual gameplay or level design.
Thanks for reading.
That's all for now,
Ryan.
This seems like an interesting idea. ^_^
Hmm... A thought: Why not have enemies that can harm the player in non-shadow form. The player can avoid these by becoming a shadow--but if they've attracted too much attention, they may yet draw the lights to them, prompting a tense decision: be damaged by the lights, or take a chance, switch forms, and dash off?
(I'm not sure of whether it would be better for the non-light enemies to be carrying the lights, or for the two types to be separate...)