Weekend Reading: Tales from Journal Land

posted in Gaiiden's Scroll
Published July 26, 2013
Advertisement
Here are your Journal Land entries from the period of 7/19 - 7/26

Stop by and check out new Journal Land authors Tocs, staunsholm, ericrrichards22 and IcedCrow!

Project Updates

  • RuinValor - Birth of Talos - riuthamus details continuing progress for RuinValor, including a completed catapult model, terrain work, kickstarter preparation and a new look at the Goblin character
  • DMD 'Ware - polyfrag has some more screenshots of the map editor in action along with rough concept sketches of weaponry
  • Squared'D's Journal - Squared'D has some more shots of additions to his model editor, still under construction, as well as an updated project schedule
  • Aurioch's Time Machine - Aurioch is updating from his beach getaway, looking to have a working vacation
  • Arhim's Journal - Arhim has a brief update on the status of his project, a clone of the Advance Wars GBA game
  • Pixel ? Tile ? World - Servant of the Lord has a few new art assets to show off and also proudly details his new serializing system
  • BGBTech: The Status Update - cr88192 has several videos playing around with both anaglyph and stereoscopic output for 3D visualization
  • Leadwerks Developer Blog - Josh Klint shares a gameplay video of an older Leadwerks project from an Iranian team of developers that shows what even an older version of the engine is capable of
  • Fran Bow, a point & click adventure - bladderbloat has a video teaser of the Fran Bow alpha demo
  • Wilhelm's Journal - Wilhelm van Huyssteen includes several quest improvements in the latest release of Legends of Strife

    Game Dev Stuffs

    • DOT Space Hero's Journal - canochaba talks about the creation of the prototype for his team's iOS game DOT Space Hero
    • Yahiko's Journal - yahiko00 offers up a French translation for a recent article posted on the site: Characters and Worldbuilding: Analyzing the Strength of Japanese Games
    • The Bag of Holding - ApochPiQ shares some hard lessons he learned recently involving exception handling and garbage collection
3 likes 2 comments

Comments

riuthamus

Thanks, and lovely as usual!

July 26, 2013 11:55 PM
yahiko00

Thanks for mentioning my (in progress) translation! ;-)

July 27, 2013 01:21 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement
Advertisement