Welcome new authors Burnt Dragon, dsm1891 and Juliean!
Week of Awesome Participants
- ryan20fun's Journal of Rasterisation
- RenegadeNinjaNL's Journal
- Eck's Journal - Still Flying
- Xaer0's Journal
- The Week of Awesome II: Thaumaturge
- The week of awesome II - shadowisadog
And some advice from Orymus3. I have some old yet good advice to participants as well.
Project Updates- Robot University -- a 2D DirectX Puzzle - puz's latest update to his hexadecagon maze software is to allow you to print out the generated maze, and is looking to see if people can do so on their printers.
- Island Troll Tribes - zebrakiller introduces you to the game's first playable character, the Hunter
- Sporniket's log - Game programming while having a busy life - Sporniket has some basic game functionality in, and shows some new screenshots
- A Keyboard and the Truth - EDI has a new company logo and updates on Revel Immortal
- Caveman - Norman Barrows has implemented the raypicking code he posted last week into his game for a real world example, and has also posted code for his party member AI
- et1337 makes games - et1337 is still bogged down in contract work but still takes some time to show off what he's been working on
- cyberspace009's Journal - cyberspace009 assures us he isn't dead, outlines some plans for moving forward
- Riuthamus's Freelance - riuthamus shares an updated alpha screenshot of a room interior for his project
- Gregory's Development Journal - Gregory Cheyney discusses the use of variable types in his RPG maker
Game Dev Stuffs- There is no escape from the Washu - Washu has covered SlimGen in previous entries and now addresses the question "just how much of a difference can using SlimGen make?"
- Gamieon's Journal - Gamieon has a great write up on his experience getting some soccer AI working in Unreal Engine, along with source code, references and video of it in action
- My Journal - Lysergide has started a series of articles on extending the Unity editor, starting with creating menu items
- Gregory's Development Journal - Gregory Cheyney invites you to share your thoughts on whether "solo development" is ever a literal term, or mostly figurative
- The Bag of Holding - ApochPiQ offers up "A Quick Introduction to Sampler-Based Profiling"
Other Stuffs- Blue stain - alfith has some more cool papercraft projects to share!
- Blue stain - alfith has some more cool papercraft projects to share!
- There is no escape from the Washu - Washu has covered SlimGen in previous entries and now addresses the question "just how much of a difference can using SlimGen make?"
- Robot University -- a 2D DirectX Puzzle - puz's latest update to his hexadecagon maze software is to allow you to print out the generated maze, and is looking to see if people can do so on their printers.
Man, tracking the project updates will be rough, luckily its only for one week!