Welcome new author Finalspace!
Project Updates
- Riuthamus's Freelance - riuthamus has the sketch up for his third DSM robot
- Alurik's Journal - Alurik worked some more on his 2D top down shooter project, found out the hard way how removing items from a list you're iterating through can lead to funky things
- Gregory's Development Journal - Gregory Cheyney lays down some thoughts on the battle system for his RPG maker project
- Avengers UTD Chronicles - AvengerDr has been working on tech for cutscenes in his project, describes how he implemented a "typewriter" effect for printing text onscreen
- Sporniket's log - Game programming while having a busy life - Sporniket realizes python is well suited to getting his sprite files together
- Robot University -- a 2D DirectX Puzzle - puz has been spending this past week putting together an algorithm to generate mazes based on hexagons
- Caveman - Norman Barrows reports on the latest caveman developments as well as how he dealt with burnout. The latest build is available for download as well
- The Big Procedural Game Journal - rbritt continues working on and discussing various aspects of his large procedural-based game engine
- Evolution - studentTeacher explains what's kept him busy this summer and the new terrain generations he's managed to work in with what free time he's had
- Inside a Wicked Lair - iamvegu has a nice breakdown of how various stats for his game's characters affects the gameplay, with video examples no less