Week of Awesome Participants
- ryan20fun's Journal of Rasterisation
- RenegadeNinjaNL's Journal
- Eck's Journal - Still Flying
- Xaer0's Journal
- The Week of Awesome II: Thaumaturge
- The week of awesome II - shadowisadog
- Working late past midnight... (Sean T. McBeth)
- GearTree's Journal for the Week of Awesome II
- Pixel ? Tile ? World (Servant of the Lord)
- New Syntax blog for Week-of-Awesome-II (m_JustStarting)
- Truerror's Journey Through Insanity
- Jack & Francis's Week Of Awesome II (JackOatley)
- Riuthamus's Freelance
- Xai's Awesome Living Toys
- Week of Awesome II (stu_pidd_cow)
- The Week of Awesome II (Orymus3)
- The Week of Awesome II Herd of Nerd Star Participation (Doboss)
- Week of Awesome II dev journal (el_juan)
- WoA II Journal (AzureBlaze)
- Journal for Week of Awsome (mousetail)
- Captain Coffee's Journal
- 0sok's Journal
- WoA - My first gamejam (EyalD)
- Journal of Mussi
- The Last Toy in the Toy Box (TechnoGoth)
And some advice from Orymus3. I have some old yet good advice to participants as well. JTippets didn't say you couldn't steal his idea...
Project Updates- Journal of Aardvajk - Aardvajk has a new screenshot and video as he talks about the mechanics and implementation of grappling
- Merry Prankster Games - gdunbar has put out the call for beta testers to thrash Temple of the Abyssal Winds' iPad edition
- Caveman - Norman Barrows continues work on the game's AI, refactoring the land animal behavior
- Too idiot to make it, too idiot to quit. - desdemian is hunkering down beneath a looming IGF deadline and finds his game doesn't playtest well
- A Keyboard and the Truth - EDI has made a new pre-release available for those that want a peek of the upcoming new release for Revel Immortal
- slayemin's Journal - slayemin gives us a peek at his project's prototype via images of the dynamic day/nite transition
- newtechnology's Journal - newtechnology is looking for feedback on a video showing a scene from his new game for Android
- Undergroundies Projects - Undergroundies has art and info for the new project that was started last month, a combat-drive sci-fi fantasy shooter
- Magpie - liquiddark introduces us to his new company Perfect Minute Games, which aims to provide focused, tight gameplay for shorter sessions
- Blue stain - alfith shares his latest game project prototype, a space shooter
- What, How and Why I do it - Migi0027 has an early look at his implementation of light propagation volumes, including a simple error that tripped him up initially
Game Dev Stuffs- dustArtemis ECS Framework - TheChubu has been silent, but not idle. He gets us caught up on additions to dustArtemis, a fork of Artemis Entity System
- Smithy's old bag of tools - eppo shows off the results of his initial rewrite of his CSG tool, just as good looking as before if not better
- dustArtemis ECS Framework - TheChubu has been silent, but not idle. He gets us caught up on additions to dustArtemis, a fork of Artemis Entity System
- Journal of Aardvajk - Aardvajk has a new screenshot and video as he talks about the mechanics and implementation of grappling