Stop by and give a welcome to new authors iLoveGameProgramming, samgj, Bacterius (sorta :P), MrSkullz, and Koshmaar!
Project Updates
- Orange Chair Software Development - Navyman explains the micro-sim concept of building up Portas Aurora incrementally, piece by piece and details the micro-sims developed so far
- Retro Grade - superman3275 has made both a Pong and Breakout clone using Pygame, although he has only deemed the Breakout clone suitable to release, along with the source
- Archipelago - Aph3x decides to remake an old Speccy turn-based game called Chaos. It's been 30 years since the original came out - surely the original creator has moved on? Then again...
- Pixel ? Tile ? World - Servant of the Lord has reworked his game editor once again and also has some new tree art to start populating his forests in Of Stranger Flames
- Undead Castle Dev Journal - afliii shares a sermon from in-game character Roman Haas, one of many you can find exploring the town of Ryhart
- Journal of EDI - EDI is looking for designers to work on Revel Immortal and has also been busy on the game this week, working on a new parametric animation system, explaining why you should atlas in a 2D game, and releasing the latest build of the game.
- Aurioch's Time Machine - Aurioch has uploaded the current playable version of Battle City and is looking for some feedback. He also dug up and shares a lot of his older projects.
- DMD 'Ware - polyfrag has been updating on progress to his game editor all week, so check back in his archives for more details
- Beals Software - Programmer16 has the updates from the past week at Beals Software
- Once a Bird - Demosthenes latest release, Fold, is now released on the iOS app store
Game Dev Stuffs- Leadwerks Developer Blog - Josh Klint reports on his attempt to get Leadwerks running on Ouya during a game jam for the console
- Radical Tales - Radikalizm gives an overview of his tile-based deferred shading system
- Somewhere in space - AaronWizardstar details the shortcomings of several GUI libraries he's considered using for his project, including CEGUI, SFGUI, Berkelium, GWEN, and libRocket
- Leadwerks Developer Blog - Josh Klint reports on his attempt to get Leadwerks running on Ouya during a game jam for the console