Weekend Reading: Tales from Journal Land

posted in Gaiiden's Scroll
Published June 23, 2013
Advertisement
Expect Weekend Reading on Sundays for the next two weeks.

Here are your Journal Land entries from the period of 6/14 - 6/23

Stop by and give a welcome to new author pixeltasim!

Project Updates

  • Orange Chair Software Development - Navyman has relaunched the website for [color=#000000][font=Arial]

    [background=transparent]his MUD 4X turn-based strategy game [/background][/font][/color]based on the Portas Aurora IP
  • DMD 'Ware - polyfrag has continuing work on his game's editor throughout the week but is most verbose about the collapsible geometry he has implemented
  • Vaerydian - Net Gnome discusses why he's going to be re-engineering his Agent Component Bus system after having a good look at Node.js
  • Squared'D's Journal - Squared'D updates on the progress of his text-based game project including the world map, area map and C++ input file streams
  • Making a Terrain Generator - TheChubu has a quick update on why his midpoint displacement algorithm from the last entry is having trouble, and a possible solution
  • YodamanJer's Journal - YodamanJer details changes he has made to the game's concept as it continues to evolve
  • Habitue Games Journal - HabitueGames is looking for a few good testers for Demolition Dan
  • Beals Software - Programmer16 has his hands full with a new baby (congrats!) but a team mate fills in with a video blog update on the project
  • Wilhelm's Journal - Wilhelm van Huyssteen has added chat capability to Legends of Strife, which can be used in the latest build available for download
  • Robot University -- a 2D DirectX Puzzle - puz walks us through the design process of creating a maze game with individual cells shaped like donuts, and has the final PHP product online for anyone to try out
  • BGBTech: The Status Update - cr88192 has spent this week working with the DXTn compression algorithm
  • RuinValor - Birth of Talos - riuthamus stops by with a quick update on what's being worked on for RuinValor and has a concept art and in-game shot to share

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint has news of the Leadwerks engine heading to Linux if their kickstarter is successful
    • Squared'D's Journal - Squared'D talks about a problem and solution to getting his DX11 game working on another computer after crashing due to default graphics settings and a bug in the drivers
    • Journal of EDI - EDI explains the continuous development model he's using for Revel Immortal, and how it helps both him and the project
    • Retro Grade - superman3275 talks about a nifty Python tool called list comprehensions
    • swiftcoding - swiftcoder answers the question "can one assign Python-like tuples in C++?"

      Other Stuffs
5 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement
Advertisement