Here are your Journal Land entries from the period of 6/14 - 6/23
Stop by and give a welcome to new author pixeltasim!
Project Updates
- Orange Chair Software Development - Navyman has relaunched the website for [color=#000000][font=Arial]
[background=transparent]his MUD 4X turn-based strategy game [/background][/font][/color]based on the Portas Aurora IP
- DMD 'Ware - polyfrag has continuing work on his game's editor throughout the week but is most verbose about the collapsible geometry he has implemented
- Vaerydian - Net Gnome discusses why he's going to be re-engineering his Agent Component Bus system after having a good look at Node.js
- Squared'D's Journal - Squared'D updates on the progress of his text-based game project including the world map, area map and C++ input file streams
- Making a Terrain Generator - TheChubu has a quick update on why his midpoint displacement algorithm from the last entry is having trouble, and a possible solution
- YodamanJer's Journal - YodamanJer details changes he has made to the game's concept as it continues to evolve
- Habitue Games Journal - HabitueGames is looking for a few good testers for Demolition Dan
- Beals Software - Programmer16 has his hands full with a new baby (congrats!) but a team mate fills in with a video blog update on the project
- Wilhelm's Journal - Wilhelm van Huyssteen has added chat capability to Legends of Strife, which can be used in the latest build available for download
- Robot University -- a 2D DirectX Puzzle - puz walks us through the design process of creating a maze game with individual cells shaped like donuts, and has the final PHP product online for anyone to try out
- BGBTech: The Status Update - cr88192 has spent this week working with the DXTn compression algorithm
- RuinValor - Birth of Talos - riuthamus stops by with a quick update on what's being worked on for RuinValor and has a concept art and in-game shot to share
Game Dev Stuffs- Leadwerks Developer Blog - Josh Klint has news of the Leadwerks engine heading to Linux if their kickstarter is successful
- Squared'D's Journal - Squared'D talks about a problem and solution to getting his DX11 game working on another computer after crashing due to default graphics settings and a bug in the drivers
- Journal of EDI - EDI explains the continuous development model he's using for Revel Immortal, and how it helps both him and the project
- Retro Grade - superman3275 talks about a nifty Python tool called list comprehensions
- swiftcoding - swiftcoder answers the question "can one assign Python-like tuples in C++?"
Other Stuffs- True, False, Maybe - frob mercilessly tears apart the new Man of Steel movie
- True, False, Maybe - frob mercilessly tears apart the new Man of Steel movie
- Leadwerks Developer Blog - Josh Klint has news of the Leadwerks engine heading to Linux if their kickstarter is successful