Welcome new Journal Land authors Overman, Braindrift and King of Herrings!
Project Updates
- Beals Software - Programmer16 adds a new feature to his Scribe scripting language and talks about his March Game of the Month project
- Project NN - RetroIP has some spreadsheets and class diagrams to go with his overview of how game creatures will engage in combat to help determine fitness
- Journal of Mak - Mak shows off new rendering for Dominion in a video and explains where he got the lens flare and better model assets from
- Journal of mikeman - mikeman gets us caught up on Hyperdrive development along with new screens and gameplay videos of his 3D futuristic race game
- Wilhelm's Journal - Wilhelm van Huyssteen has another video and images to showcase additions to Strife including zones, music and two-handed weaponry
- Walking Towards The Sun - freeworld has a video and update on his Rougelike project
- /* Why you crying? */ - JTippetts has a video to show off some experiments with a 3D animated UI for Goblinson Crusoe. Earlier entries give a look at floating combat text
- Electronic Meteor - CC Ricers gives details on his racer project - multiplayer, track customization, cross-platform support, and simple design
- DMD 'Ware - polyfrag hops back over to his Corporation-States project with a video of the game in action on iOS and Android
- Digitopia's Journal - Wild Rose has a video showing off progress for the project she and her boyfriend are working on, Mining Machinery Co, a 2D sandbox mining game written in Java (with plans for Android). Other updates this week also include screenshot progress reports
- Chronicles of the Hieroglyph - Jason Z talks about Pipeline State Monitoring, which is the act of reducing API calls to their bare minimum required for a rendered frame. He goes over his latest technique for achieving this in the Hieroglyph 3 engine
- RuinValor - Birth of Talos - riuthamus has a few entries this week on god rays and new logo design, but I prefer the pretty fluffy clouds of RuinValor's sky system
- Bluefirehawk's: "Project Phoenix" - Bluefirehawk details his next project, focused around the gameplay of Mafia/Werewolves/Assassins-type games
- Archer Alec Devlog - HabitueGames is back with new updates for Archer Alec
Game Dev Stuffs- New Old Things - Endurion's latest step in making a Commodore 64 game adds more to the final boss, enabling the last part to fight back
- Pixel ? Tile ? World - Servant of the Lord shares the work he's done with Ease equations for motion. It's not a tutorial, but nonetheless a look at functional application for anyone studying the technique for their own purposes
- Not dead... - phantom opines on the continuing trend of always-on DRM games as the SimCity launch debacle trundles on
- Electronic Meteor - CC Ricers grapples with the problem of low-level versus high-level development. There are advantages/disadvantages to both - what's the best common ground?
- Journal of Lee Stripp - Lee A. Stripp has created several examples of C++ 11 code for threading in case anyone is having problems understanding how to implement them. He has offered to add more comments if needed
Other Stuffs- Mark the Artist Fights the Future - Prinz Eugn tells the gut-wrenching tale of possibly being let go after the US government sequester took effect and directly impacted his company. Horrible suspense! Glad he came out okay (also: sprite pack update)
- Ramblings of a partialy sane programmer - blewisjr has switched micro controllers, moving from PIC to AVR chips
- Mark the Artist Fights the Future - Prinz Eugn tells the gut-wrenching tale of possibly being let go after the US government sequester took effect and directly impacted his company. Horrible suspense! Glad he came out okay (also: sprite pack update)
- New Old Things - Endurion's latest step in making a Commodore 64 game adds more to the final boss, enabling the last part to fight back
"polyfrag hops back over to his Corporation-States project with a video of the game in action on iOS and Android"
It's not on iOS or android yet.