Featured GDNet+
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Every Semicolon - Matt Carr has posted several more segments for his video-game-in-the-making videos. These are 1-2 hour videos that pretty much record every little detail of him creating his game, including his thought process as he narrates his actions.
Featured Member Journal Entry
Net Gnome's Vaerydian Journal - Net Gnome has a video showing off the progress he's made on his UI framework library Glimpse, as well as some code as to how things are working. The whole library is available on github as well
Welcome new Journal Land author Tdawg30!
Project Updates
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- Boreal's Dev Journal - Boreal pops back in with a brief update and screen shot of his multiplayer tank combat game
- Gnoblins - Development journal of indie game - Ashaman73 has a whopping 10 minute long video showing off all the gameplay that will be ready for the Gnoblins pre-alpha release
- Pixel ? Tile ? World
- Servant of the Lord has a few minor updates to note on AdventureFar and also talk about pushing through his short break in motivation
- _Suezo_'s Journal - _Suezo_ just has a few scattered thoughts on his upcoming side-scrolling shooter project but he spices things up with some cool art sketches
- omnomnom's RPG journal - omnomnom hits the design wall after realizing he hasn't done enough foreplanning on his project. But how much should you do? Make sure you read the comments
- The Bag of Holding - ApochPiQ shares the ever-shrinking list of items to do for the release 12 of Epoch
- r1ckparker's Journal - r1ckparker has a video update on the progress of his old-school 3D dungeon shooter maze game
- Melting Cube - cgpIce has a mockup of the redesigned Iron Genesis company web page up for feedback
- Beals Software - Programmer16 has a video demonstrating the features of the completed SAGE prototype 2.0 - he also posted some entries earlier in the week that talks more about the inventory and dialogue systems
- SpaceBeam development - peous has an image and video of his project SpaceBeam in action, a top-down shooter with pixel graphics
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Game Dev Stuffs
[nbsp]- Not dead... - phantom explains his rendering project's material data system and why it's making him focus on learning the Dynamic Language Runtime (DLR) in .Net4
- New Old Things - Endurion's latest step in creating a Commodore64 game have you tweaking the power ups and allowing you to collect the maximum and retain them after you die
- The Bag of Holding - ApochPiQ wanted to the know the size of his Epoch language project so he coded up a line counter and made it available on his scribblings page
- Chronicles of the Hieroglyph - Jason Z briefly explains why it might be worth checking into developing for Metro style apps
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Thanks for stopping by CoffeeCoder
- Not dead... - phantom explains his rendering project's material data system and why it's making him focus on learning the Dynamic Language Runtime (DLR) in .Net4