Why I want to see you at GameX Industry Summit
If you live anywhere near Philadelphia, you simply have no excuse not to be at the GameX Industry Summit next month. None.
First off, the price of entry is absurdly low. $55 will get you into the full 2-day conference, the parties, events and the main expo hall. Conferences, on average, generally cost hundreds of dollars. All you college kids, this is your chance to get out and meet people in the industry.
And I'm not talking just other college kids interested in game development, I'm talking actual industry veterans. Just check out the speaker list if you don't believe me. You're getting way more than you pay for, so I would jump on it while it lasts!
I can't even begin to tell you how beneficial these kind of events are for one's career. The majority of game developers don't attend conferences to learn things, they do so to meet people. Attending sessions and sharing ideas is just the backdrop to the main event of networking with your industry peers.
I'm dead serious. If any newbie would come up to me and ask me what is the single most important thing to do in order to get into the industry I would say get out and network. Meet people. Doing it IRL only strengthens the connection you can then solidify later online.
I really hope to see a lot of GDNet members there! I look forward to introducing you guys to everyone I can!!
LinkedIn group recruiters?
Ever since founding the LinkedIn group and accepting new members, I've been turning away anyone who lists being a recruiter or human resources person. So far I've only denied a small handful of these types of people. My goal for this group is primarily for people to network among themselves for services, advice, etc - you'll notice this group doesn't have discussion forums enabled because GDNet has it's own boards to use. This is primarily a way to make connections to other developers.
However the decision to keep out recruiters has been nagging me, so I'm wondering what you all think. Head on over to the main page and participate in the poll on the right side. All I need is a simple yes or no - right now it's almost split down the middle.
Unless there's a HUGE margin for Yes, recruiters and human resources will stay out of this group.
Updated Cellular Textures article
FYI, Carsten Przyluczky send me a small addendum to his article Cellular Textures, the light speed approach, which I added at the end. It covers possible flaws with the algorithm, so if you haven't checked since reading it the first time, have another look.
Spotlight Interviews
In case you hadn't noticed (not everyone visits the main page), we've started a new feature headed up by evolutional called Spotlight Interviews that talks with high-profile industry and community members. A new interview will be published every Wednesday. If you think you have a good reason to be Spotlighted, send us an email!
Call for article submissions
You might notice, checking the schedule up above, that we're running a bit short on Featured Articles to publish. We have a lot moving through the queue, but many authors are finding it difficult to finish up their work so we can get it online. If you have an idea and can do a quick turnaround, you could be published on the site within a month! That's pretty good. If you know any friends interested in writing, let them know too! You can find out more information here.
New Articles
- SDL Collision Events - Using the previous tutorial as a basis, we'll look out how to respond appropriately to collisions and how to trigger events when collisions take place.
New Events
- London Games Conference @ London, United Kingdom - October 27, 2009