It's a simple tilemap in the 'old skool' style, top down and cheesy. The map displayed is just a simple random scatter, no tricks. The interesting part (to me) is that everything is randomly generated, including the tile graphics. New tilesheets are generated each time the program runs. Granted, their not that good, but the idea of generated assets is always interesting, and I've never seen it applied to sprite based tile graphics before.
I had tinkered with the idea of a top-down hack and slash set in a world of pirates and buried treasure, set within the region called the Archipelago, an area of islands and treacherous waterways filled with a myriad of strange creatures and dangerous people. Don't know if it'll go anywhere, but I am charmed by the idea of a simple game with simple graphics to get my feet wet again.