![Mechanics of Flow in Gold Rush.](https://uploads.gamedev.net/blogs/monthly_2021_04/large.large.49d01957d1a347e1a66d3ab51e8ebccd.header.webp)
Gold Rush ( https://jtippetts.github.io/GoldRushFrame.html ) is a game about converting Heat, generated by special heat-producing units, to Gold. To do so, it makes use of various other units to handle the conversion. The point of the game is to maximize the amount of Gold produced, in order to f…
![Gold Rush](https://uploads.gamedev.net/blogs/monthly_2021_02/large.9da7c81343194195b90372a3bdc6e990.header.png)
Large turn-based RPGs are great, but ain't nobody got time for that. So lately I've been working, off and on, on a much smaller project: an idle/incremental web game inspired by http://reactoridle.com/ with quite a few additions and embellishments: hex based instead of square (of course), randomiz…
![DungeonBot3000: Inventory and Items Display](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
The challenge is over, but that doesn't mean I'm done working on this thing. Diablo-clones are a core part of my fundamental nature as a human being, so of course I was going to get addicted to working on this project.
Main things I've been working on have been tweaking the on-screen display of l…
![DungeonBot3000: Postmortem](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I've gotten done about all I'll be able to on this project before the deadline. It was pretty fun to do, even if I didn't end up with as much time for it as I would have liked. Still, I did manage to implement all requirements, so I have that going for me which is nice. The zip file is live now on…
![DungeonBot3000: Boss Fight Scripting](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I've been working on scripting/AI for the final boss fight, wherein you fight Khawk and jbadams.
The fight arena isn't set up yet; in this video, I just spawn a bunch of Khawks and jbadamses, just to see how they play out. Khawk carries a shoulder-mounted fire grenade launcher, while jbadams…
![DungeonBot3000: Friggin Laser Beams](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Implemented the second player skill: Laser Beam. It's a channeled skill that targets the cursor, with a build-up that increases damage dealt the longer you channel. Stop-casting and casting again resets the build-up, and the beam has a tracking speed that can be increased with mods that increa…
![DungeonBot3000: Video](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Some video to show the progress made so far:
Pardon the crap quality. I still haven't learned how to youtube properly.
And one of those foreseen things is happening today, specifically having to go back to work for a run of night shifts. So progress is going to slow down drastically now. Ho…
![DungeonBot3000: Stats, Combat, and Items](https://uploads.gamedev.net/monthly_2019_01/large.Screenshot_Wed_Jan_23_22_40_45_2019.png.f99e326b14ab22dcbfed2c108b4f1342.webp)
I have to admit to an ulterior motive or two when it comes to this Challenge entry. My other project, Goblinson Crusoe, will certainly benefit from some of the iteration on stats, combat and item design that I am doing. In fact, it has already benefited. For one thing, I've polished the way I hand…
![DungeonBot3000](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I wanted to take part in the latest Challenge, Dungeon Crawl. Unfortunately, due to things both foreseen and unforeseen, I haven't had a whole lot of time to work on it. Nevertheless, I will carry on even if I'm pretty sure I won't be able to finish all of the requirements.
You are DungeonBot3000…
![Diablo:Immortal](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I have a hard time getting worked up about the Diablo:Immortal announcement, because I never really got over the bitter disappointment that was Diablo 3. Of course they're turning the Diablo franchise into reskinned generic mobile pay to win trash. It was obvious what path they were on with it aft…