Implemented the second player skill: Laser Beam. It's a channeled skill that targets the cursor, with a build-up that increases damage dealt the longer you channel. Stop-casting and casting again resets the build-up, and the beam has a tracking speed that can be increased with mods that increase attack speed, so it doesn't exactly follow the mouse cursor's speed. This video also showcases Moderators and Staff (scaled-up versions of the User, with red and green shirts), as well as the newly-implemented Reflect Damage monster mod. (Green-shirted staff in this video rolled the reflect mod at 100%, which is why my life drops when I laser them.) Working on more mods and triggers. I'll probably do 1 more player skill, then I want to implement a few more enemy skills and the boss skills for KHawk and jbadams in the final boss fight. After that, I'll throw some sound effects on the attack triggers and some music in the background, plus work some more on items and make items actually drop as loot. Feeling the pinch of time, though, since I will be working 12-hour shifts for 8 of the remaining 17 days. The final product is certainly going to be an unbalanced mess, since right now I'm focused on mechanics and not numerical balance.
Sweat beam effect, I like it! Is it a particle effect or is the beam itself a mesh (if I may ask)?