I've been working on scripting/AI for the final boss fight, wherein you fight Khawk and jbadams.
The fight arena isn't set up yet; in this video, I just spawn a bunch of Khawks and jbadamses, just to see how they play out. Khawk carries a shoulder-mounted fire grenade launcher, while jbadams carries a big-ass ban hammer. He can leap, plus he does a telegraphed slam attack for beefy damage. I'll probably give Khawk another ability or two, maybe a heal of some sort plus possibly a Summon Moderator skill or something. Assuming I have time, that is, because it's running out.
Next up, I'm going to go back to items and make them droppable and equipable. For the challenge, I'll probably have to skip making any kind of inventory UI. I'll probably just make it so that you click an item in the world to equip it automatically, and drop your currently equipped item in that slot. Once I do items, I'll need to do a quick pass over scene management for more control over spawning, build the boss arena, and build some sort of level progression.
haha!! This is awesome!! Nice work!