I'm working on possible schemes for enumerating and naming the various rivers procedurally.
Because relief maps are so much more interesting to look at, here is a composite of 4 images showing mountains with varying levels of erosion overlaid with their corresponding drainage maps, generated as detailed in the previous entry:
I'm working on possible schemes for enumerating and naming the various rivers procedurally.
I'm working on possible schemes for enumerating and naming the various rivers procedurally.
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Rivers
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Archipelago
Comments
evolutional
I have visions of the games Total Annihilation/Supreme Commander
February 17, 2009 02:33 PM
You know, I've thought about doing something TA-ish sometime, but the mechanics of a Z-axis in a top down view boggle my mind.
February 17, 2009 08:36 PM
Yeah, once they hit the perfectly flat lands the algorithm breaks down since it's a neighbor-visiting approach that tends to visit neighbors in the same order each time. Luckily I'd never have perfectly flat terrain in any real application of the process.
February 21, 2009 11:07 AM
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