Damn, September's over already?

posted in Gaiiden's Scroll
Published September 27, 2007
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Geez, seems like the month started just yesterday! Well, time's still passing so better get on with it...

Editorial Question

If you'd like to have a say in the direction of future article publishing on GDnet, then hustle on over to my thread on the subject - Editorial Question: Spread em out? Dump em out? - and lend your thoughts to the discussion. I'm interested to hear what you all say. You can comment here too - but I prefer you share your thoughts with everyone.

New Articles

As always, not all new articles make it to the main page. Here are some external links I added to the Resources this past week:

How to Focus your Game and Give Players More of What They Want - Another blog post by GG's Joshua Dallman on a technique to help bring focus to your design to give players more of what they want and less of what they don't.

Stan Melax (aka 'Melax') sends these contributions:
Do You Really Mean Rotation? - covers programming practices and illustrates the importance of naming variables carefully
Volume Integration - easy short methods to compute volume, center of mass, and inertia tensor of a mesh
3x3 Matrix Diagonalization - shows how to derive a quaternion that diagonalizes a matrix (i.e. principal axes)

That is all

I think I may have had more to say - not much and nothing major - but my sleep-addled brain isn't function well anymore. I guess it's finally time to hit the sack. Don't want to be tired tonight - hopefully shooting the first few scenes of my short fight film, and I don't wanna be tired while doing wheelies and skids and rocketing down roads on my motorcycle ya know. This is all if it doesn't rain *shakes fist at the sky*.

Unless something exciting happens - see you in October.
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