New combatLearn new abilities and unleash them upon your enemies!
For the combat testing purposes, iron swords and ability instructions can be found in the spawn point, so grab them, get right to the new combat, …
This demo update contains over 4 months of changes.
QuestsThe game now has two short quests with a bit of lore and adventure.
RolesGain XP and level up.
Town of LoculVisit the first town of the game!
Improved mouse and keyboard controlsNow player 1 can use both keyboard and mouse for maximum …
During October I worked a lot - I was participating in what is called Devtober.
Without going into details - because the entry would be way too long - here are the things I've done:
12 buildings, 14 NPCs, over 50 tiles, and many other assets - that is the …
It's been a while since the last entry and the reason is that I was working on another game.
But I've been back to Light of the Locked World since September 21.
I have reworked combat - made spells activatable with different keys like in many other games and added 3 new spells.
After that, I have add…
UI rework is coming to an end!
I'm very happy with how it looks now - buttons will move, features will be added and removed, but the style will stay the same.
Another thing that will make it to version 1.0 is the new tooltip system!
They are incredibly versatile and easy to customize - they wi…
It's been two weeks since the last entry.
The first week I've been making shadows, the second - finished shadows and started making new UI.
I decided to work on the UI because it has been bothering me for a while and because I wanted to do something different after working so long on shadows.
…
After releasing the alpha demo I've been working on improving the game's graphics.
I've started with small things - cloud shadows and sand particles.
Cloud shadows went through several changes:
Currently, cloud shadows are still not finished because I started working on non-cloud shadows, whi…