Hi all,
As I've mentioned earlier, the LOTLW development is paused at the moment.
The reason for that is that I'm working on a different game.
Normally I wouldn't start a new game while the previous one isn't finished, but I made an exception for that game because it's a "now or never" situa…
As I've mentioned earlier, the LOTLW development is paused at the moment.
The reason for that is that I'm working on a different game.
Normally I wouldn't start a new game while the previous one isn't finished, but I made an exception for that game because it's a "now or never" situa…
In this entry: Finishing work on Luma and resuming work on story quest chain.
February 3
At the end of January, I was participating in Global Game Jam. After it was over, I took a few days to rest, and today I was back to development.
I have implemented Luma city guards and merchants.
February 4
Made …
February 3
At the end of January, I was participating in Global Game Jam. After it was over, I took a few days to rest, and today I was back to development.
I have implemented Luma city guards and merchants.
February 4
Made …
In this entry: Adding 100+ new items.
January 11
I've actually managed to make pretty much all of the required sprite sheets.
I've expected to be making sprite sheets for a few days, but I've done it in a day.
It's a good feeling - and it's twice as good when I know that for a while I will be doing on…
January 11
I've actually managed to make pretty much all of the required sprite sheets.
I've expected to be making sprite sheets for a few days, but I've done it in a day.
It's a good feeling - and it's twice as good when I know that for a while I will be doing on…
In this entry: Finishing Luma and starting the next task: Adding 50+ new items to the game.
January 3
Added new city assets:
- Decorative ferns.
- Trash cans.
- Merchant stalls.
- "Store" sign.
- Wall plaques.
- Inn sign.
It'll look better when NPCs will be added.
January 4
With street numbers, st…
January 3
Added new city assets:
- Decorative ferns.
- Trash cans.
- Merchant stalls.
- "Store" sign.
- Wall plaques.
- Inn sign.
It'll look better when NPCs will be added.
January 4
With street numbers, st…
In this entry: Building Luma, Light of the Locked World's first city area, a high-level hub.
December 18
Started the work on Luma. Just went through my notes about the city a couple of times, made a rough sketch of the place.
Luma timeline:
Year 90
First inhabitants come to the shores of the abyst-ric…
December 18
Started the work on Luma. Just went through my notes about the city a couple of times, made a rough sketch of the place.
Luma timeline:
Year 90
First inhabitants come to the shores of the abyst-ric…
In this entry: Eir Meadows, event system.
December 8
Today I have finished implementing kill messages:
They are important to show the outcomes of fights, especially when the fights are happening offscreen between NPCs. As a bonus, they show the character names.
With that out of the way, I have uploade…
December 8
Today I have finished implementing kill messages:
They are important to show the outcomes of fights, especially when the fights are happening offscreen between NPCs. As a bonus, they show the character names.
With that out of the way, I have uploade…
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