#ifdef TRAPPER_ZOID

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TZ's gamedev journal
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383 entries
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Trapper Zoid
March 22, 2008
Random Game Element Widget
It's Easter Sunday and halfway through the Easter break. I've been re-acquainting myself with Flash. I've got the urge to make some happy fun bouncy type games, but I've got an insane amount of things going on at the moment so I'm limiting myself to throwaway prototypes in the next couple of months…
322 views
Trapper Zoid
March 15, 2008
Dwarves and Ponies
Not that much more has been done in Python game programming, I'm afraid. This week I started teaching tutorials and hosting labs at uni after a several year break, and things have been a bit crazy while I try to refind my stride.

I've also got sidetracked a bit by Dwarf Fortress. I checked it up aga…
280 views
Trapper Zoid
March 10, 2008
incompetech.com
This is unrelated to my Python experiments, but I thought this site is useful enough to plug. I'd noticed incompetech.com before when I was running the week long MAGIC contest, as it's got a great selection of royalty free music. But I only just noticed today it's also got a great section of downlo…
462 views
Trapper Zoid
March 05, 2008
Processing Input


Here we have a 10x10 square that I can move around with the arrow keys - I've got input working, and a key mapping based on a dictionary that maps key codes to functions. The event system has been tweaked a bit and everything looks ready to go.

I've been spending much of my hacking time just figurin…
289 views
Trapper Zoid
March 03, 2008
Python event class
I've thrown together a Python version of the signal/event class I have as the cornerstone of my C++ game engine:


class Event:
"""Event class: stores a list of functions that can be all called in sequence.
A one-to-many type function construct.
"""
def __init__(self):
self.func_li…
319 views
Trapper Zoid
March 01, 2008
Curses and Curtsy


I'll keep on posting pictures of Terminal to make use of my space here. I've been playing with what you can do with the cap on colours and characters in curses (yay alliteration). There doesn't appear to be a grey, but there is bold and non-bold that can similar different intensities to an extent. …
459 views
Trapper Zoid
February 29, 2008
Curses!


I've got the urge to start programming again, so while I'm busy with wrapping up study I'm going to have a break now and then to continue learning Python.

I think I'll learn best if I attempt to make some projects, so I'm looking into making some ASCII games using Python's curses module. I don't par…
342 views
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Trapper Zoid
February 20, 2008
Another Important Milestone Reached...
...in this case, my thirtieth birthday. The big Three-Oh. You youngsters had better respect my ability at staying alive.

Somewhat related to me getting older, is the forum having a bigger upsurge than usual of new posters? I seem to see a higher than usual newbie count in the recent threads, but tha…
469 views
Trapper Zoid
February 09, 2008
The font of wisdom (not really)
So here's my game font in development after I've got some capitals:



The spacing is a bit whack, and the second line there shows that the sizing of the letters is a bit off. I'll need to do a bit of fiddling around with their dimensions to make sure they look good in combination.
368 views
Trapper Zoid
February 08, 2008
Designing my own font
Over the next couple of days I'm planning on making a font out of own handwriting, so I'll have something that's uniquely mine. I'm aiming for a sort of fun, cartoony font that I can use in both games and in comics.

Currently all I've done is the lowercase alphabet in Inkscape; I'm planning on impor…
445 views
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