![Wardrobe](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
So it turns out, Goblinson Crusoe is kind of a clothes horse. Well, not really, at least not yet. But he just might end up that way.
Today, I created a wardrobe to add to the list of workbenches:
Using the wardrobe will give you a spellbook of your currently-possessed equipment. (Just one weapon for …
Today, I created a wardrobe to add to the list of workbenches:
Using the wardrobe will give you a spellbook of your currently-possessed equipment. (Just one weapon for …
![End of year gas bagging](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Having time off work for the holidays, I've been doing a bit of navel gazing, reflecting on this Goblinson Crusoe project a little bit: where it's at, where it came from, where it's going, etc... I'm still hoping to make this one, finally, a success. But it's interesting to go back and see the evol…
![Trees, and working on a new animation system](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I'm back to work on GC after the Thanksgiving break, and a brief hiatus while I sorted out some stuff at work. The chief project I am working on right now is the official Goblinson Crusoe Equipment System[sup]TM[/sup]. Urho3D makes it easy enough to do paper-dolling, since by default any AnimatedMo…
![Death](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
So, I've been thinking about death lately. Brooding about it, mulling it over.
GC is turn-based, but it's far less elaborate than some turn-based systems I've been hearing about. (Here, I have to admit to a shortcoming. For a guy who's making a turn-based rpg, I've only played a very few. By far, t…
GC is turn-based, but it's far less elaborate than some turn-based systems I've been hearing about. (Here, I have to admit to a shortcoming. For a guy who's making a turn-based rpg, I've only played a very few. By far, t…
![Minor refactoring](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Today it was mostly a refactoring push. I've been sick, just a touch of a cold that caused me to skip church to babysit the kids (who are also a little bit snot-filled, like me) so I decided to just do a little bit of cleanup while they slept. Mostly rearranging skills and workbench recipes. Each w…
![Object hovering, Forge workbench](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Implemented object hovering today. Now you can hover over an object on the map to see information about it. Right now, it just handles displaying a tooltip text, but eventually for combat objects I'll do a portrait panel instead, or possibly in addition.
Also worked on the Forge workbench. I'm tryin…
![Some more buttons.](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Today was mostly a button push and some design work on paper to hash out some ideas for the vertical slice level.
Did some buttons for the various workbenches and the cookfire. Although you will eventually be able to build different levels of workbenches, corresponding to your rank as a wizard and y…
Did some buttons for the various workbenches and the cookfire. Although you will eventually be able to build different levels of workbenches, corresponding to your rank as a wizard and y…
![Minimap](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Spent some time today to implement an overhead minimap, which is actually a feature I am still on the fence about. I remember at times in other games when I just spent too much time watching the minimap. It pulled me out of the game somewhat, and I'm not sure I want that for this game. I think ther…
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