![Scrolling 2D Block World](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I made a toy. A demo of an infinite (or, at least, very large) side-scrolling block terrain. You can find it here:
Download (Google Drive)
Execute it by running the sidescroller_demo.bat batch file; or, alternatively, by executing Urho3DANL.exe Scripts/sidescroller_main.lua -w from the command line. …
Download (Google Drive)
Execute it by running the sidescroller_demo.bat batch file; or, alternatively, by executing Urho3DANL.exe Scripts/sidescroller_main.lua -w from the command line. …
![Lua, Urho3D, Accidental Noise Library](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Made a small change to the build structure of the ANL today. Currently, I've been building the ANL as a set of libraries alongside a Framework exe that acts as a Lua interpreter. With a small change, I have added the ability to build ANL into a DLL that exports the root binding function of the libr…
![Revisiting the block worlds stuff](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
In revising the ANL, I've revisited some of my old projects. Today I did up another example Lua script, included in the Examples folder, called blockworld.lua. It's a remake of my old cube-world generation stuff, demonstrating how a complex function to assign block types for a cube terrain can be b…
![Accidental Noise Library on Google Code](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
As I mentioned earlier, I've started a Google Code project for ANL, moving away from the current non-repo Sourceforge project. The link is here: https://code.google.com/p/accidental-noise-library/ The years spent with this thing have made it abundantly clear that I am just not cut out to be an open…
![Fixes](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Settling into a new routine around here, one that involves significantly less sleep and significantly more baby poop. But equilibrium has more or less been achieved.
The instability introduced into my build chain by the recent changes in the Urho3D repo have settled out, and I've got it building fla…
The instability introduced into my build chain by the recent changes in the Urho3D repo have settled out, and I've got it building fla…
![#2, Mingw-w64 + Urho3D, etc...](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
And here is #2, baby girl born yesterday AM:
Nearing the end of the critical home improvement projects, and just in time, too... mom and baby are coming home on Sunday.
I mentioned in my last entry that I had been having issues with building GC due to some updates to Urho3D. AgentC patched in a compi…
Nearing the end of the critical home improvement projects, and just in time, too... mom and baby are coming home on Sunday.
I mentioned in my last entry that I had been having issues with building GC due to some updates to Urho3D. AgentC patched in a compi…
![Home Improvement](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
Been out of touch lately. The wife and I bought a house. Spent the last several weeks painting, ripping out all the old nasty carpet from 1982, tearing out hideous yellow linoleum and wallpaper, pulling out the upstairs bathtub and toilet, etc... Had to cut the top layer of the subfloor in a couple…
![More ANL refactoring](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I've been working on fleshing out island generation in GC. The current generator is kind of a legacy holdover from much earlier versions of GC; the basics of it were in the very first prototype that started this project. (Crikey, I had to scroll back through my journal for a long ways to get to tha…
![Goblinson Crusoe, Urho3D, and Other Stuffs](https://uploads.gamedev.net/monthly_2017_06/screen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)
I made an executive decision this last week about GC. To this point, I've been implementing it as prototype code on top of Urho3D, but I've been using my original Lua-based framework and ignoring the fact that Urho3D implements a quite robust framework of its own.
Like so many others, I've jumped on…
Like so many others, I've jumped on…
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