Reading alfith's entry on rocks reminded me of a technique I often use for creating dirt, stone, and pebble textures in Blender using particle systems. Since alfith's rocks are fresh in my mind (and near the top in my file history in Blender) I'll go ahead and use them to demonstrate the technique …
I'm terrible at art.
Let me back up. There are some aspects of art, at least video game art creation, that I have achieved an "acceptable" level of skill. And there are others that I have achieved "pretty okay". But there are many, many other areas where I have achieved merely an "ass-tastic" level…
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking with an individual in the GD.net chat about trees. This person was drawing trees and looking for advice …
Over the last several years, my noise library (ANL) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has evolved quite significantly from its roots as basically a libNoise knockoff. One of the key goals I have …
I typically play games at my PC in the dining room. I have dual monitors, and on the other one I've typically got Thomas the Train cartoons…
Unfortunately, due to the way I handle units occupying hexes, the bridges are permanent. Only one combat-enabled or targetable entity can occupy a hex, meaning that I had to implement bridges as actual changes to the structure of the e…