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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
April 04, 2016
Textures

Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you ask me.

2,516 views
JTippetts
March 30, 2016
Dirt And Rock Textures Using Blender Particle Systems

Reading alfith's entry on rocks reminded me of a technique I often use for creating dirt, stone, and pebble textures in Blender using particle systems. Since alfith's rocks are fresh in my mind (and near the top in my file history in Blender) I'll go ahead and use them to demonstrate the technique …

14,780 views
JTippetts
March 27, 2016
Instant Meshes Retopo

I'm terrible at art.

Let me back up. There are some aspects of art, at least video game art creation, that I have achieved an "acceptable" level of skill. And there are others that I have achieved "pretty okay". But there are many, many other areas where I have achieved merely an "ass-tastic" level…

12,083 views
JTippetts
February 02, 2016
Rendering Tree Sprites

It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking with an individual in the GD.net chat about trees. This person was drawing trees and looking for advice …

6,997 views
JTippetts
January 13, 2016
ANL Expression Parsing

Over the last several years, my noise library (ANL) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has evolved quite significantly from its roots as basically a libNoise knockoff. One of the key goals I have …

3,692 views
JTippetts
November 27, 2015
Jasper's Place
So, I haven't worked on GC in quite awhile. I've been playing a bit of Path of Exile lately, so my urge to play/work on a turn-based RPG is at a pretty low ebb.

I typically play games at my PC in the dining room. I have dual monitors, and on the other one I've typically got Thomas the Train cartoons…
2,170 views
JTippetts
September 24, 2015
Working on the Quest Map
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will bring up an interface showing the island map with various markers denoting quest locations. You'll be ab…
2,049 views
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JTippetts
September 12, 2015
evo's Game Jam and thoughts on organization
So, evolutional recently challenged himself with his own personal game jam. In the process he created a simple clone of an existing game, 2048. He used the opportunity to work the rust out of some disused skills and learned a few lessons along the way. I've engaged in this kind of personal, on-my-o…
2,354 views
JTippetts
September 05, 2015
Doors
In response to input by Servant of the Lord and Eck in my previous entry on bridges, I made a change to how the hexmap tracks object IDs. The result is a system that has not only allowed me to do bridges "properly" (ie, destroyable) but has also allowed me to create doors, something that I have bee…
1,679 views
JTippetts
September 02, 2015
Bridges
Spent a couple minutes today implementing constructable bridges:



Unfortunately, due to the way I handle units occupying hexes, the bridges are permanent. Only one combat-enabled or targetable entity can occupy a hex, meaning that I had to implement bridges as actual changes to the structure of the e…
2,065 views
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