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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
April 21, 2021
Mechanics of Flow in Gold Rush.

Gold Rush ( https://jtippetts.github.io/GoldRushFrame.html)​ is a game about converting Heat, generated by special heat-producing units, to Gold. To do so, it makes use of various other units to handle the conversion. The point of the game is to maximize the amount of Gold produced, in order to f…

6,841 views
JTippetts
February 18, 2021
Gold Rush

Large turn-based RPGs are great, but ain't nobody got time for that. So lately I've been working, off and on, on a much smaller project: an idle/incremental web game inspired by http://reactoridle.com/​ with quite a few additions and embellishments: hex based instead of square (of course), randomiz…

5,427 views
JTippetts
February 22, 2019
DungeonBot3000: Inventory and Items Display

The challenge is over, but that doesn't mean I'm done working on this thing. Diablo-clones are a core part of my fundamental nature as a human being, so of course I was going to get addicted to working on this project.

Main things I've been working on have been tweaking the on-screen display…

5,685 views
JTippetts
February 16, 2019
DungeonBot3000: Postmortem

I've gotten done about all I'll be able to on this project before the deadline. It was pretty fun to do, even if I didn't end up with as much time for it as I would have liked. Still, I did manage to implement all requirements, so I have that going for me which is nice. The zip file is live now …

5,603 views
JTippetts
February 04, 2019
DungeonBot3000: Boss Fight Scripting

I've been working on scripting/AI for the final boss fight, wherein you fight Khawk and jbadams.

 

The fight arena isn't set up yet; in this video, I just spawn a bunch of Khawks and jbadamses, just to see how they play out. Khawk carries a shoulder-mounted fire grenade launc…

5,062 views
JTippetts
January 30, 2019
DungeonBot3000: Friggin Laser Beams

 

Implemented the second player skill: Laser Beam. It's a channeled skill that targets the cursor, with a build-up that increases damage dealt the longer you channel. Stop-casting and casting again resets the build-up, and the beam has a tracking speed that can be increased with m…

5,623 views
JTippetts
January 25, 2019
DungeonBot3000: Video

Some video to show the progress made so far:

 

Pardon the crap quality. I still haven't learned how to youtube properly.

And one of those foreseen things is happening today, specifically having to go back to work for a run of night shifts. So progress is going to slow dow…

4,771 views
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JTippetts
January 24, 2019
DungeonBot3000: Stats, Combat, and Items

I have to admit to an ulterior motive or two when it comes to this Challenge entry. My other project, Goblinson Crusoe, will certainly benefit from some of the iteration on stats, combat and item design that I am doing. In fact, it has already benefited. For one thing, I've polished the way I ha…

6,749 views
JTippetts
January 22, 2019
DungeonBot3000

I wanted to take part in the latest Challenge, Dungeon Crawl. Unfortunately, due to things both foreseen and unforeseen, I haven't had a whole lot of time to work on it. Nevertheless, I will carry on even if I'm pretty sure I won't be able to finish all of the requirements.

You are DungeonBo…

4,975 views
JTippetts
November 05, 2018
Diablo:Immortal

I have a hard time getting worked up about the Diablo:Immortal announcement, because I never really got over the bitter disappointment that was Diablo 3. Of course they're turning the Diablo franchise into reskinned generic mobile pay to win trash. It was obvious what path they were on with it af…

13,808 views
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