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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
October 12, 2012
Save Games and Goblinson Crusoe
There is a sort of unofficial rule about save-game functionality that I learned once, long ago, but which I still have a hard time applying: from day one of coding on your game, try to maintain the ability to save and load your game at all stages.

It's a tough rule to follow because it takes discipl…
2,212 views
JTippetts
October 10, 2012
Forest Splatting
When you make a game, you have to make compromises. Doesn't matter what kind of game you make, 2D, 3D, RTS, RPG, FPS, TBRPG.... you name it, there are compromises you have to make.

Goblinson Crusoe is a 2D hex-based game viewed from a 30-degree angle above the horizon with an orthographic projection…
4,993 views
JTippetts
October 10, 2012
New mountains for Goblinson Crusoe



Spent a little time today working up some new procedural mountains for Goblinson Crusoe. Used Blender Cycles to render these, and it made a bit of a difference in the pipeline.

For reference, here are the old mountains:



The way I generated the original mountains was I wrote a script for the Accidenta…
4,498 views
JTippetts
October 07, 2012
TL2: 67 hours in
Yikes. I hate that Steam is tracking my hours played, because it gives my wife ammunition to use against me...

Anyway, I'm 67 hours into Torchlight 2. I've played every class to at least L15, and I have something like 5 embermages, including the one I was playing only with my brother, the one I expe…
2,159 views
JTippetts
September 13, 2012
Torchlight 2
About 1 week to go, then I disappear for awhile!!!

http://www.torchlight2game.com/
2,024 views
JTippetts
August 28, 2012
Grass


In this simple, quick little one-off I was playing with grass. Given enough memory, you can do an astounding number of particles, which makes doing grass very simple, using the same exact particle trick as for forests. In this one-off, I spent the bulk of my time writing scripts to help with my wor…
2,246 views
JTippetts
August 26, 2012
Lakeside Scene, Further Refinements


Did up a new cliff texture, and added a feature to the background hill. I didn't like how it was just so there, but so plain. Also added a rock island because rock islands are cool, and all the cool kids have one. Next up, I'm going to do something with the hill on the right, since it seems to be t…
6,205 views
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JTippetts
August 24, 2012
Lakeside Scene
Second Edit:



Tweaked the texturing a bit (had some pretty weird scalings in the material I imported for the ground, that made the rock texture look strange in the last render) and did a bit more rock painting. I still need to do some rock and debris ground clutter, maybe some grass and reeds for the…
1,781 views
JTippetts
August 22, 2012
Striated rock


Thought I wasn't going to have computer access for two weeks while in Cali, but the wife needed a new laptop so we picked one up for her and I've been breaking it in. I didn't bring any of my projects with me, though, so I've been just messing around. Above is a shot of a quick toy, just playing wi…
2,303 views
JTippetts
August 16, 2012
Blender Cycles Landscape, Foreground


Now that I have a decent backdrop (see previous entry for more) it's time to work on the foreground. But first, I have to get set up. I start a new scene and add a plane to it. I also delete the camera and add a new one. I rotate both the plane and the new camera by 90 degrees on the X axis, then I…
7,071 views
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