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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
June 08, 2011
Third Party Library Gripes
Following on from my last post, I want to gripe about something. With a lot of third party libraries, one of the goals of people who use the library is to bind it to another language than the one it is developed in. Lots and lots of people want to do this. Consequently, it annoys me (almost as much…
1,559 views
JTippetts
June 06, 2011
New visualization toolkit possibility: Horde3D
I use Lua. Like, a lot. I use it to generate procedural textures for my poor attempts at 3D modeling and isometric art creation. I use Lua to compile renders into compact little isometric sprite packages and animations. I use Lua to write games, to write demos, just to tinker around with crap. If I…
1,581 views
JTippetts
May 28, 2011
Indie Game Graphics on the Cheap
The Indie's Guide to Video Game Art on the Cheap



I make you deal.



If you're like me, then you're not wealthy. I admit it. I do okay, I keep food on the table and roof over the heads, and every now and then a tank of gas for the truck t…
9,822 views
JTippetts
May 19, 2011
Libraries
My problem (well, one of them, anyway) is that I like to experiment. This is great and all, but it means that I end up with a lot of half-completed experiments and one-off demos sitting around, that don't do me a whole lot of good. A lot of things never reach "official" status. For example, I've do…
1,022 views
JTippetts
April 29, 2011
Procedural Textures
Every few months/years, when I need to take a break from other projects, I pull out the ol' Accidental Noise Library and tinker with it, trying to make something cool/shiny. I'm in the midst of a project Goblinson Crusoe-related (a bit of story writing) and to let the old brainpan drain for a bit, …
2,052 views
JTippetts
April 09, 2011
Creator of Worlds Testbed
The print edition of April 2011 Game Developer Magazine is out, and my article, Creator of Worlds, comprises 7 pages of it. In light of that fact, I've gotten several emails lately from people who read it and would like to experiment. So I'm releasing another binary build of the Accidental Engine, …
1,795 views
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JTippetts
April 06, 2011
Crafting, Revisited
I've been re-visiting the crafting system in GC lately. My initial attempt at a crafting system worked like so: Each item drop has a Name. Crafting recipes consist of a string of Names, alphabetized and concatenated together and used as a key to index a recipe table. So if, for example, a recipe re…
1,208 views
JTippetts
April 05, 2011
Work
So I've gone back to work, but I'm no longer a plumber/concrete guy/drywall guy in Arizona. The wife and I have moved back to Wyoming, and I've gone back to work for one of my old bosses, doing woodworking. Cabinetry, furniture, and CNC wood machining. It's awesome to be back in the shop. I love wo…
1,339 views
JTippetts
March 12, 2011
Getting Published
Last week, Brandon Sheffield of Game Developer Magazine contacted me (via Dave Astle, who alerted me to the fact that I ought to check my inbox once in awhile) asking permission to re-publish one of my journal posts in the magazine. Today I received the email with the .PDF of the layout and a reque…
1,059 views
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