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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
February 12, 2011
Combat and Goals
They're persistent little buggers now. I think I liked them better when all they did was wander around bashing into trees.



Finally buckled down to start writing the "of…
1,055 views
JTippetts
February 11, 2011
How Goblinson Crusoe Works (The TL;DR version)
As per yckx's request, I'm writing a little bit about how Goblinson Crusoe is made.

[subheading]The Core Library (C++)[/subheading]

GC is actually a Lua runtime environment running a default Lua script specified in the build process as startup.lua. If no default script is specified, then the executab…
2,863 views
JTippetts
February 11, 2011
Bug squashin'
Was up until about 3:30 AM this morning tracking down a bug. I left the game running yesterday for awhile with the player on autopilot to see how stable the system is long term, and after about 20 min it crashed. So I checked the debug logs and it looked like the GC choked. For most of the time it …
916 views
JTippetts
February 11, 2011
Charged Items, Belt, Hotkeys
Another big foundational day. I did a lot of work on splitting out combat-actor functionality into components. A combatant who can participate in battle now has two main components that take care of the functionality: CombatantComponent handles casting spells, taking steps, using items, etc... and …
850 views
JTippetts
February 10, 2011
Inventory
Little bit of a slower day today. Got the inventory system up and running, you can pick up/drop/move around items. Works for storage chests and boxes as well, though I still need to make an actual chest graphic. There are a couple issues I need to work out still, including creating an intermediary …
1,204 views
JTippetts
February 09, 2011
Inventory, Items, and Abilities
Started work on the inventory today: bags, boxes, etc... I'll be glad when this part is done, if feels too much like book-keeping. I also did a "magic numbers" push, and while there are still plenty of 'em left, damned if I didn't squash a whole boatload of the little buggers.

Item stacks. I've deci…
970 views
JTippetts
February 07, 2011
A few more interface tweaks, collision tweaks
Today's progress includes a few more interface features including character portraits for the player and the currently selected enemy.




Also I wrote a few more components to formalize the use of scrolling combat text. One component, th…
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JTippetts
February 06, 2011
Changes to the Interface
Today's push is some interface stuff:



I've cleaned up the minimap code, and changed the minimap view to provide a scrolling local-region view. I've expanded the map marker system and added a component, MapMarkerComponent, so that any …
828 views
JTippetts
February 06, 2011
Foundational Stuff
Another day, another whole bunch of progress. Mostly back-end stuff today, though: better picking, fixing the implementation of selection groups so that I can, say, run a query "Select all objects within radius of mouse click", etc... I'm not doing complex relational queries, here; I just built a c…
867 views
JTippetts
February 04, 2011
Another Demo Build
Per Aardvajk's request, I'm uploading another build of my procedural island thingy. Unfortunately, this thing is like a bowl of Jell-o and I broke a few things this morning. This upload has the combat components taken out, since as of this moment they are non-functional. I've also reverted the enem…
1,521 views
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