
[font="arial, verdana, tahoma, sans-serif"][size="2"]So this thing has got me hooked. I was just going to pop my head up, write a journal post or two about procedural generation, then disappear again, but I can't stop tinkering. Today, I got some minimal NPC AI going, just a shoe-horn of stuff I've…

The tinkering I've been doing the last couple days has really gotten me back in the mood. I took the demo I made in the last post and added in player logic, collision code, etc... and made it more game-like. The guy walks around, mountains block movement, and when he hits the shoreline he hops on a…

In the last entry, I showed how you can chain together various noise functions, combiner functions, masks and RGB operations to create a colorful over-map of a procedural island, showing mountains and forests and grasslands. The neat thing about the approach of building the chain from implicit frac…

In my last couple entries I was playing with Minecraft-style level generation, and in the process of those experiments I started work on a set of functions implemented in Lua that allows me to specify a table full of module declarations, and it parses that table into a connected tree of noise modul…

Here is a link to a ZIP of an experimental framework you can use, including the module tree declaration presented in the previous journal post, to play around with voxel field generation. Note that it is kind of hacked together; I'm an experimenter, not really a polisher, at this stage in my life.
Read more in /* Why you crying? */
Read more in /* Why you crying? */

EDIT2: Fixed. Thanks, Michael Tanczos.
EDIT: Forgive my dumbness, but anyone know how I can get the image attachments to actually appear in the body of the post?
Been awhile. I wanted to follow up on the previous post a little bit, but it's been busy lately; I've been to Mexico for a cruise, and h…

Generating Worlds in a Minecraft-like Game
With the runaway success of the game Minecraft, I've been seeing a bit of a resurgence of interest lately in the idea of procedurally generated worlds. I haven't played Minecraft, but I must admit that, judging from the youtube videos I've watched, it seems…
With the runaway success of the game Minecraft, I've been seeing a bit of a resurgence of interest lately in the idea of procedurally generated worlds. I haven't played Minecraft, but I must admit that, judging from the youtube videos I've watched, it seems…

No, I'm not working on yet another Infiniminer/Minecraft clone. I haven't even played either game. However, I've been seeing a few posts lately about generating Minecraftian type levels, and it seems like the blocky, voxel-based worlds of this kind of game is ideal for experimenting with procedural…

No shinies or screenies today, although I have some stuff in the pipe I'd like to show in the next few days. But today and yesterday I did implement something neat that I've been meaning to do for awhile: "infinite" world streaming.
I've always liked the idea of Dwarf Fortress-y large worlds, genera…
I've always liked the idea of Dwarf Fortress-y large worlds, genera…
Advertisement
Popular Blogs
Advertisement
Advertisement