Today, I created a wardrobe to add to the list of workbenches:
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Using the wardrobe will give you a spellbook of your currently-possessed equipment. (Just one weapon for now.) You can select and "cast" any item from the spellbook to equip that item.
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Casting the equip selection will equip the weapon, along with any effects the weapon description specifies, and switches GC to the correct stance for the weapon:
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In this case, the weapon descriptor includes a staff, a light and a glowy particle effect.
The weapon switcher is implemented as a component that, when given a table describing a node chain for a weapon, will instance the node chain and parent it to the weapon bone in the animated model skeleton of the owning node. The skeleton contains a specially-named bone for this purpose. The switcher will then send an event to trigger a stance change based on the specified stance of the weapon.
Eventually, the weapon description will also optionally include a list of buffs that affect combat stats and actions; currently, though, it is merely cosmetic. I still have some work to do on the combat system before I start throwing a bunch of buffs around. That might be a project for the very near future.
Wow where are you getting all this great artwork?
Thanks!